Every Warhawk rumor extend extra: this time, “32”
However the debate over those rumors that Incognito Inc. will launch Warhawk as multiplayer-only with the PlayStation Network and Store turns out, it probably won’t end until definite PRs from Sony or Incognito step up to bat. Until then, the rumors will likely continue to fly and hit the fan like… Like this one from the Rumor Reporter blog, whose reliability is too hard to gauge on this one, without some supporting data. Still…
The first claim is that Warhawk will hit the Store this fall, “easily a year earlier than expected.” Second claim is that Sony will continue to remain “tight-lipped” about Warhawk until their library of Network-only titles beefs up (that way, it doesn’t stick out. Then again, after TGS, and after its use as a SIXAXIS demo, it’s still gonna stick out anyway, if only for its media profile). Third claim of note is that players should look to 32-player dogfights.
And our take on this is… really, 32-player dogfights? … Man, we’re still going to miss the single-player experience (you are looking at a writer who plays Ace Combat for the story as much as the pwnage), but… 32-player dogfights? On its own, it’s admittedly not a perfect replacement for missing out on single-player (unless there are features that we still haven’t heard of). Still, some of us can perhaps fill that void in our hearts with mass aerial slaughter, perhaps.
However the debate over those rumors that Incognito Inc. will launch Warhawk as multiplayer-only with the PlayStation Network and Store turns out, it probably won’t end until definite PRs from Sony or Incognito step up to bat. Until then, the rumors will likely continue to fly and hit the fan like… Like this one from the Rumor Reporter blog, whose reliability is too hard to gauge on this one, without some supporting data. Still…
The first claim is that Warhawk will hit the Store this fall, “easily a year earlier than expected.” Second claim is that Sony will continue to remain “tight-lipped” about Warhawk until their library of Network-only titles beefs up (that way, it doesn’t stick out. Then again, after TGS, and after its use as a SIXAXIS demo, it’s still gonna stick out anyway, if only for its media profile). Third claim of note is that players should look to 32-player dogfights.
And our take on this is… really, 32-player dogfights? … Man, we’re still going to miss the single-player experience (you are looking at a writer who plays Ace Combat for the story as much as the pwnage), but… 32-player dogfights? On its own, it’s admittedly not a perfect replacement for missing out on single-player (unless there are features that we still haven’t heard of). Still, some of us can perhaps fill that void in our hearts with mass aerial slaughter, perhaps.