Exploits in The Matrix Online
“Exploits” – something a player does that is technically against the rules – have become something of an issue in The Matrix Online gaming community. These are considered particularly egregious if they give one player an unfair advantage over others. (This, incidentally, does not refer to the skills players gain through experience that allow them more power than others.)
All well and good, but how does one know if something they’re doing constitutes an “exploit?” Generally, these are announced as an in-game Message Of The Day (MOTD). Sometimes, however, these “exploits” are not obvious. A recent example is one in which the Q-Gun was doing excessive DOT damage. While an experienced player would (and should) have known something wasn’t right, there is no way a newbie would have realized it. On the other hand, someone may discover they can create an unbreakable Evade Shield by performing a spacebar-jump at a certain point. Since this doesn’t exist in the game, it constitutes a fair case of an “exploit.”
Entering “White Rooms” are also considered “exploits,” although a player doesn’t gain a special advantage by doing so. The reasons are (A) someone has to break out of the game “grid” in order to access a White Room without the help of a team member, and (B) they were built for CSR and team use. The presence of an unauthorized player could create communication problems, and may even interfere with an in-game event.
If you run across an “exploit,” the proper course is to use the /bug command. You may even wish to repeat the action a few times to make sure, but once you determine it is an “exploit,” you should discontinue its use. Players who continue using “exploits” after an initial warning risk suspension or even a ban.
“Exploits” – something a player does that is technically against the rules – have become something of an issue in The Matrix Online gaming community. These are considered particularly egregious if they give one player an unfair advantage over others. (This, incidentally, does not refer to the skills players gain through experience that allow them more power than others.)
All well and good, but how does one know if something they’re doing constitutes an “exploit?” Generally, these are announced as an in-game Message Of The Day (MOTD). Sometimes, however, these “exploits” are not obvious. A recent example is one in which the Q-Gun was doing excessive DOT damage. While an experienced player would (and should) have known something wasn’t right, there is no way a newbie would have realized it. On the other hand, someone may discover they can create an unbreakable Evade Shield by performing a spacebar-jump at a certain point. Since this doesn’t exist in the game, it constitutes a fair case of an “exploit.”
Entering “White Rooms” are also considered “exploits,” although a player doesn’t gain a special advantage by doing so. The reasons are (A) someone has to break out of the game “grid” in order to access a White Room without the help of a team member, and (B) they were built for CSR and team use. The presence of an unauthorized player could create communication problems, and may even interfere with an in-game event.
If you run across an “exploit,” the proper course is to use the /bug command. You may even wish to repeat the action a few times to make sure, but once you determine it is an “exploit,” you should discontinue its use. Players who continue using “exploits” after an initial warning risk suspension or even a ban.