Explosion of an Aeroplane a.k.a. Wright Flight v0.2.2

Explosion of an Aeroplane v0.2.2 - Image 1 Explosion of an Aeroplane v0.2.2 - Image 2 

Wright Flight for the DS has such a long history as a homebrew game, and has had so many updates we really can’t keep count. But the developers known as Koopa Troopers have finally decided that their biplane dogfighting homebrew game deserves a new name after the wealth of updates that have far surpassed what we would have expected when the game was in it’s infancy back in October 2006. Now the game has been tastefully renamed “Explosion of an Aeroplane”, and with version 0.2.2 update comes many updates.

Here’s the changelog:

  • The project has a new name: “Explosion of an Aeroplane.”
  • Incorporated the dswifilib bugfixes (DSLite related) done on 11-Jan-2007.
  • When the current special weapon runs out of ammo, the next one with ammo is automatically selected.
  • Added third flight model: ‘Outer Space’.
  • It is now possible to select the base color for the plane in the plane selection screen.
  • Redrew the missile sprite, and flying missiles now emit smoke particles. The missile sprites are also rotated correctly.
  • When out of gas, the turbo boost works as the normal acceleration.
  • Added a template banner (icon) to the ROM, though it seems that M3 cannot show it. DS-X shows it correctly.
  • Added support for delayed particle spawns (very easy to create a lot of particles that appear later).
  • Added heat seeking missiles.
  • It’s possible to destroy the AI turrets with missiles and bombs.
  • If you press L+R in less than 0.5s after your plane has started to explode, it fires some (50% chance per bullet) of
    the remaining special weapon bullets into random directions.
  • Made the zooming zoom more away from the playfield.
  • The bombs get the plane’s initial Y speed.
  • Added enemy missile launchers.
  • If you press the name of the level in the PLAY menu screen, the level will be reset.
  • It is now possible to zoom out and in into the plane in PLANE SELECTION menu screen using X and B, and corrected the
    Z-scaling.
  • The plane selection and the plane colors are saved in SRAM.
  • After re-spawning the plane is invulnerable during the first frame of the new life as well.
  • Changing layers uses only 50% of a gas tank, not 100%.
  • The level is reset when a multiplayer match begins.

Download: [Explosion of an Aeroplane v0.2.2]

Explosion of an Aeroplane v0.2.2 - Image 1 Explosion of an Aeroplane v0.2.2 - Image 2 

Wright Flight for the DS has such a long history as a homebrew game, and has had so many updates we really can’t keep count. But the developers known as Koopa Troopers have finally decided that their biplane dogfighting homebrew game deserves a new name after the wealth of updates that have far surpassed what we would have expected when the game was in it’s infancy back in October 2006. Now the game has been tastefully renamed “Explosion of an Aeroplane”, and with version 0.2.2 update comes many updates.

Here’s the changelog:

  • The project has a new name: “Explosion of an Aeroplane.”
  • Incorporated the dswifilib bugfixes (DSLite related) done on 11-Jan-2007.
  • When the current special weapon runs out of ammo, the next one with ammo is automatically selected.
  • Added third flight model: ‘Outer Space’.
  • It is now possible to select the base color for the plane in the plane selection screen.
  • Redrew the missile sprite, and flying missiles now emit smoke particles. The missile sprites are also rotated correctly.
  • When out of gas, the turbo boost works as the normal acceleration.
  • Added a template banner (icon) to the ROM, though it seems that M3 cannot show it. DS-X shows it correctly.
  • Added support for delayed particle spawns (very easy to create a lot of particles that appear later).
  • Added heat seeking missiles.
  • It’s possible to destroy the AI turrets with missiles and bombs.
  • If you press L+R in less than 0.5s after your plane has started to explode, it fires some (50% chance per bullet) of
    the remaining special weapon bullets into random directions.
  • Made the zooming zoom more away from the playfield.
  • The bombs get the plane’s initial Y speed.
  • Added enemy missile launchers.
  • If you press the name of the level in the PLAY menu screen, the level will be reset.
  • It is now possible to zoom out and in into the plane in PLANE SELECTION menu screen using X and B, and corrected the
    Z-scaling.
  • The plane selection and the plane colors are saved in SRAM.
  • After re-spawning the plane is invulnerable during the first frame of the new life as well.
  • Changing layers uses only 50% of a gas tank, not 100%.
  • The level is reset when a multiplayer match begins.

Download: [Explosion of an Aeroplane v0.2.2]

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