F.E.A.R.’s Future
After the Monolith and Vivendi split, gamers were left to wonder what was going to happen to the interesting and gory world of F.E.A.R., especially now that the Xbox 360 has an adaptation of this PC game.
In place of Monolith’s creative prowess, Day 1 Studios has stepped in to develop the Xbox 360 version of F.E.A.R. while TimeGate is attending to the PC expansion pack. Both these developers will continue with the storyline that made the game work – paranormal elements in this bloody first-person shooter will still be present. F.E.A.R.’s version for the 360 will have the PC game’s original content while at the same time using the 360’s high quality graphical settings.
The Xbox 360 version will have a new single player content not in the PC game, an Instant Action mode where the player has to go through a level to take on a large number of enemies using as much efficiency, speed and lethality as possible. End-of-level or post-death stats will be provided to the player on an analysis screen after the game, while the final score will be uploaded to the Xbox Live leaderboards.
Vivendi also plans on utilising the Xbox Live by adding a brand new multiplayer content, as it still plans on providing improvements for F.E.A.R.
Via Eurogamer
After the Monolith and Vivendi split, gamers were left to wonder what was going to happen to the interesting and gory world of F.E.A.R., especially now that the Xbox 360 has an adaptation of this PC game.
In place of Monolith’s creative prowess, Day 1 Studios has stepped in to develop the Xbox 360 version of F.E.A.R. while TimeGate is attending to the PC expansion pack. Both these developers will continue with the storyline that made the game work – paranormal elements in this bloody first-person shooter will still be present. F.E.A.R.’s version for the 360 will have the PC game’s original content while at the same time using the 360’s high quality graphical settings.
The Xbox 360 version will have a new single player content not in the PC game, an Instant Action mode where the player has to go through a level to take on a large number of enemies using as much efficiency, speed and lethality as possible. End-of-level or post-death stats will be provided to the player on an analysis screen after the game, while the final score will be uploaded to the Xbox Live leaderboards.
Vivendi also plans on utilising the Xbox Live by adding a brand new multiplayer content, as it still plans on providing improvements for F.E.A.R.
Via Eurogamer