Factor 5’s “Lair” a PS3 Launch Title?

Lair_new

Playstation Magazine had a chance to interview Factor 5 about their upcoming game Lair. The article covered many aspects of the game and development, but the most interesting point is that it is mentioned as a PS3 launch title. Here is an excerpt:

This more than likely has come in handy during the development of Factor 5’s PlayStation 3 launch game, Lair. But there’s more to making a launch game than just being first. It’s an opportunity to make a statement as a developer – a statement Factor 5 is more than prepared to make. “The gameplay has to be very intuitive and accessible. Yes, we have a certain emphasis on graphics, but graphics alone won’t do it.” says Eggebrecht. “Also, you have to find a balance between physics and gameplay, so you need to choose your battles wisely. That’s the thing bout launch titles – if you don’t pick you battles right, [then you will encounter problems].”

Can Factor 5 upstage itself and bring a whole new level of visual quality to consoles? The answer is simple. The shift from the hard lines and metallic surfaces of Star Wars to the organic look and feel of the dragons from the Lair demo presents the team with all-new opportunities to reveal levels of detail that were previously unattainable on consoles. “It comes down to subject matter. There’s a reason why [Lair] is what it is,”Eggebrecht adds. “that’s where the jump in graphics is going to happen.” Ultimately, the decision to become a PS3 developer boiled down to finding the best fit. “It came down to talking to Nintendo, Sony, and Microsoft, but Sony just [made the most convincing argument],” Eggebrecht says. “I’d love in the future to work on another Star Wars title, [but] working on an original IP is so much more exciting. It was tough finding a publisher, but Sony was totally cool about it.”

[via GamersReports]

Lair_new

Playstation Magazine had a chance to interview Factor 5 about their upcoming game Lair. The article covered many aspects of the game and development, but the most interesting point is that it is mentioned as a PS3 launch title. Here is an excerpt:

This more than likely has come in handy during the development of Factor 5’s PlayStation 3 launch game, Lair. But there’s more to making a launch game than just being first. It’s an opportunity to make a statement as a developer – a statement Factor 5 is more than prepared to make. “The gameplay has to be very intuitive and accessible. Yes, we have a certain emphasis on graphics, but graphics alone won’t do it.” says Eggebrecht. “Also, you have to find a balance between physics and gameplay, so you need to choose your battles wisely. That’s the thing bout launch titles – if you don’t pick you battles right, [then you will encounter problems].”

Can Factor 5 upstage itself and bring a whole new level of visual quality to consoles? The answer is simple. The shift from the hard lines and metallic surfaces of Star Wars to the organic look and feel of the dragons from the Lair demo presents the team with all-new opportunities to reveal levels of detail that were previously unattainable on consoles. “It comes down to subject matter. There’s a reason why [Lair] is what it is,”Eggebrecht adds. “that’s where the jump in graphics is going to happen.” Ultimately, the decision to become a PS3 developer boiled down to finding the best fit. “It came down to talking to Nintendo, Sony, and Microsoft, but Sony just [made the most convincing argument],” Eggebrecht says. “I’d love in the future to work on another Star Wars title, [but] working on an original IP is so much more exciting. It was tough finding a publisher, but Sony was totally cool about it.”

[via GamersReports]

Add a Comment

Your email address will not be published. Required fields are marked *