Famitsu flies to France for Red Steel 2

redsteel2When Famitsu is on the job, it’s usually about the latest in the gaming scene in Japan. But now, the Japanese gaming mag has gone out of their way and flew all the way to France to get the goods on Red Steel 2.

 

 

 

 

redsteel2_fWhen Famitsu is on the job, it’s usually about the latest in the gaming scene in Japan. But now, the Japanese gaming mag has gone out of their way and flew all the way to France to get the goods on Red Steel 2.

 

Quite a timely move, I’d say, since Ubisoft hasn’t been giving out updates for the motion-controlled first-person title for a while now. The interview can be found on the latest issue of Famitsu, but these are the better tidbits of info, as reported by Siliconera:

  • In terms of content, the game is 95% complete. If you take debugging into account, it’s at about 90%.
  • The new cel-shaded art style was a decision made to suit Wii MotionPlus integration.
  • Movies like Akira Kurosawa’s Seven Samurai and Kim Ji-woon’s The Good, the Bad, the Weird were used as sources of inspiration.
  • You’ll be able to dual-wield guns in the game at some point. This seems to be part of the additional moves you can acquire (using money) as you progress through the game
  • There are about 40 different types of enemies in the game in total, including bosses, spanning across three different clans.

 

 

 

[via Siliconera]

 

 

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