FFCC: Crystal Bearers – more details revealed
If you’ve read our past articles, you know by now that FFCC: Crystal Chronicles will start off as the main character being strong instead of a pushover that needs to level up. This time around, we’ve got new info from an interview with executive producer Akitoshi Kawazu and director Toshiyuki Itahana.
Added to being initially powerful, the hero will also have various abilities and weapons right off the bat. Not much about these are revealed, but it’s confirmed that the players will get to use that glowing hand thing.
Some also think that summoning could be available because the appearance of a Bahamut-like creature in the teaser video.
Gameplay will make full use of both Wiimote and nunchuck, with the controls probably adapting to different scenes . The game will focus on playability, so you can take out massive monsters and bosses with relative ease.
Unfortunately, no U.S. release date yet as of now. Don’t worry though, we’ll keep you informed.
If you’ve read our past articles, you know by now that FFCC: Crystal Chronicles will start off as the main character being strong instead of a pushover that needs to level up. This time around, we’ve got new info from an interview with executive producer Akitoshi Kawazu and director Toshiyuki Itahana.
Added to being initially powerful, the hero will also have various abilities and weapons right off the bat. Not much about these are revealed, but it’s confirmed that the players will get to use that glowing hand thing.
Some also think that summoning could be available because the appearance of a Bahamut-like creature in the teaser video.
Gameplay will make full use of both Wiimote and nunchuck, with the controls probably adapting to different scenes . The game will focus on playability, so you can take out massive monsters and bosses with relative ease.
Unfortunately, no U.S. release date yet as of now. Don’t worry though, we’ll keep you informed.