Final Fantasy XII Launch: A Hit (Not a Big One But a Hit Nonetheless) in Japan
“When we originally announced FFXII’s development back in 2000, we said it was going to be an online game,” said FFXII director Akitoshi Kawatsu. “It changed into an offline title during its development, and now it’s finally completed. It took a lot of time and developers to create this game, and it can truly be considered a large-scale title.” FFXIIÂ’s North American release will be around Thanksgiving followed by its European debut
“When we originally announced FFXII’s development back in 2000, we said it was going to be an online game,” said FFXII director Akitoshi Kawatsu. “It changed into an offline title during its development, and now it’s finally completed. It took a lot of time and developers to create this game, and it can truly be considered a large-scale title.” FFXIIÂ’s North American release will be around Thanksgiving followed by its European debut