fMSX v3.4.5 – high resolution rendering, screen modes

fMSX v3.4.5 - high resolution rendering, screen modes - Image 1PSP homebrew coder uberjack (Akop Karapetyan) delivers on previous plans to fMSX – a homebrew emulator for the Sony MSX platform of the 1980s – with functional results. High-resolution capable fMSX version 3.4.5, an update from 3.4.1, also includes save state changes, works from Mitsutaka Okazaki’s MSXMUSIC engine and Tatsuyuki Satoh’s MSXAUDIO for emulation augmentation.

To see the download links and the complete list of new features of fMSX version 3.4.5, you can read the full article.

fMSX v3.4.5 - high resolution rendering, screen modes - Image 1Akop Karapetyan, also known as uberjack here at QJ.NET, has just released a new update to fMSX, a homebrew MSX emulator for the Sony Playstation Portable. Bumped up to version 3.4.5, fMSX for the Sony PSP now comes with high resolution rendering support, as well as changes in save states and toggle options for MSXSOUND and MSXMUSIC engines.

The developer discussed the plan to implement these features before, and thus uberjack has delivered, if only with certain conditions. First, MSXSOUND and MSXMUSIC can be toggled on and off, but for performance reasons, you can only enable one or the other.

Also, high-resolution rendering (512-pixel rendering support on 245-pixel screen) will marginally increase image quality in certain respects, but will eventually slow down emulation. For this matter, the engine should only be enabled when image quality is a must. Otherwise, text-80, screen 6, and screen 7 modes will do well with the default 256-pixel render mechanic.

You can download uberjack’s fMSX homebrew app below, but be sure to check out the readme first before using it.

Download: fMSX v3.4.5 for firmware 1.50
Download: fMSX v3.4.5 for firmware 1.00, 2.00+ (PSP-Slim compatible)

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