ForceWear Vest as reviewed by PSU
You’ve heard about the ForceWear Vest on QJ, when we covered an interview on PSU with TN Games CEO Mark Ombrellaro. TN Games has been working on the ForceWear Vest concept for years now, and has recently come up with a wearable force generation system equipped with eight pressure areas.
Playstation Universe got their hands on a Force Wear Vest and told us all how it is to wear the thing in a real game. They, however, found the experience with ForceWear quite distracting rather than enhancing. The reviewer relates that having the vest on makes the player divide their attention to both the gameplay and the little pricks of force on the vest.
The feeling of the gunshots on the vest is akin to having someone tap you on the chest. Well, we’d rather choose that than feel real gunshot wounds. While the ForceWear was only set for games from the PS3, the Xbox 360 and the PC, we wonder how it would’ve performed with a Wii? Imagine that – making shots with the Wiimote and feeling shots with the Vest.
PSU wasn’t very impressed with ForceWear, saying that it makes you feel less free, having to attach the vest to the console while everybody else plays wirelessly. Then again, it could be a different experience for the rest of us. The virtually weightless gaming accessory might actually lift gamers to a more immersing gameplay.
Via PSU
You’ve heard about the ForceWear Vest on QJ, when we covered an interview on PSU with TN Games CEO Mark Ombrellaro. TN Games has been working on the ForceWear Vest concept for years now, and has recently come up with a wearable force generation system equipped with eight pressure areas.
Playstation Universe got their hands on a Force Wear Vest and told us all how it is to wear the thing in a real game. They, however, found the experience with ForceWear quite distracting rather than enhancing. The reviewer relates that having the vest on makes the player divide their attention to both the gameplay and the little pricks of force on the vest.
The feeling of the gunshots on the vest is akin to having someone tap you on the chest. Well, we’d rather choose that than feel real gunshot wounds. While the ForceWear was only set for games from the PS3, the Xbox 360 and the PC, we wonder how it would’ve performed with a Wii? Imagine that – making shots with the Wiimote and feeling shots with the Vest.
PSU wasn’t very impressed with ForceWear, saying that it makes you feel less free, having to attach the vest to the console while everybody else plays wirelessly. Then again, it could be a different experience for the rest of us. The virtually weightless gaming accessory might actually lift gamers to a more immersing gameplay.
Via PSU