Frontline: Fields of Thunder fields of screens

I swear to God, we marched past that same farmhouse sixty-eight times already. - Image 1 

World War II is officially the most favored – and the most overtapped – setting for real-time strategy (RTS) games (followed by Star Wars and modern war, we’ll bet). Frontline: Fields of Thunder (Nival Interactive/Paradox Interactive) is one of the demonstrations of that fact, bearing the legacy of the earlier Blitzkrieg (also Nival Interactive) and carrying on the by now familiar battles to rage over the European continent.

A nice sea change (literally) would be to set a naval World War II RTS game… Most of the naval games of that era this writer knows of are mostly either tactics-based or turn-based (for example, Koei’s P.T.O. series).

A case of deja vu... - Image 1 A case of deja vu... - Image 2 A case of deja vu... - Image 3 
A case of deja vu... - Image 4 A case of deja vu... - Image 5

I swear to God, we marched past that same farmhouse sixty-eight times already. - Image 1 

World War II is officially the most favored – and the most overtapped – setting for real-time strategy (RTS) games (followed by Star Wars and modern war, we’ll bet). Frontline: Fields of Thunder (Nival Interactive/Paradox Interactive) is one of the demonstrations of that fact, bearing the legacy of the earlier Blitzkrieg (also Nival Interactive) and carrying on the by now familiar battles to rage over the European continent.

A nice sea change (literally) would be to set a naval World War II RTS game… Most of the naval games of that era this writer knows of are mostly either tactics-based or turn-based (for example, Koei’s P.T.O. series).

A case of deja vu... - Image 1 A case of deja vu... - Image 2 A case of deja vu... - Image 3 
A case of deja vu... - Image 4 A case of deja vu... - Image 5

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