Garage Games releases version 1.5 of engine Torque 360
If you are one of the budding developers that are targetting to release their product on Xbox Live Arcade service, know that Garage Games has just released version 1.5 of the engine Torque for the Xbox 360. Know all the worth mentioning improvements after the jump!
The company Garage Games is sending out word that it has just released version 1.5 of the engine Torque for Xbox 360 development. This is a very popular tool for developers wishing to release games for the Xbox Live Arcade service.
“Our Torque 360 code base benefited from a number of significant improvements in the past year. We’ve made large stability and rendering optimizations,” said Garage Games Engine Developer Pat Wilson.
A few of the most notable changes include performance advancements and additional functionality. Other worth mentioning features that were listed by Garage Games itself:
- Support for GarageGames’ Torque Game Builder drag and drop 2D engine and tools
- Shares code entirely with Torque Game Engine Advanced for PC development
- Features an abstracted graphics layer, physics layer, and a brand new sound system
- Ships with a sample implementation for Xbox 360 specific functionality including leaderboards, sign-on / sign-off, multiplayer lobbies and voice chat
- Handles automatic generation of vertex and pixel shaders consistent with the Torque texture pipeline
Garage Games is encouraging starting XBLA developers to try Torque 1.5. The company added that there are no term limits on development and that they are employing a zero-royalty, flat-fee structure.
To know more about the new engine build and the company, you can refer to our source link below. It should take you to Garage Games’ official website.
Via Garage Games