Gavin Carter: Oblivion Interview

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Bit-tech.net has a new Oblivion Interview up with Gavin Carter. The interview includes what looks to be some new screenshots as well.

Bit-Tech (BT): Throughout the port of Elder Scrolls 3: Morrowind to Xbox, the code was able to remain fairly untouched, mostly because the underlying hardware was largely similar to PC architecture. Now, however, it seems much more like turning an apple into an orange…what has been the greatest difficulty in your conversion process between Elder Scrolls 4: Oblivion for PC and the Xbox 360 version?

Gavin Carter (GC): It hasn’t really been a conversion process since both platforms have been developed simultaneously. With Morrowind we didn’t even know about the existence of the Xbox until the game’s development was well under way, whereas with Oblivion we knew from day one it would be for PC and console. So that’s been a plus. Our big challenge is always to take the big, grandiose things we set out to do and get them to work like their supposed to in a final product.

For those who missed last weeks news, Oblivion has been delayed into early 2006.

Header8

Bit-tech.net has a new Oblivion Interview up with Gavin Carter. The interview includes what looks to be some new screenshots as well.

Bit-Tech (BT): Throughout the port of Elder Scrolls 3: Morrowind to Xbox, the code was able to remain fairly untouched, mostly because the underlying hardware was largely similar to PC architecture. Now, however, it seems much more like turning an apple into an orange…what has been the greatest difficulty in your conversion process between Elder Scrolls 4: Oblivion for PC and the Xbox 360 version?

Gavin Carter (GC): It hasn’t really been a conversion process since both platforms have been developed simultaneously. With Morrowind we didn’t even know about the existence of the Xbox until the game’s development was well under way, whereas with Oblivion we knew from day one it would be for PC and console. So that’s been a plus. Our big challenge is always to take the big, grandiose things we set out to do and get them to work like their supposed to in a final product.

For those who missed last weeks news, Oblivion has been delayed into early 2006.

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