GDA 08: storytelling in Bioshock, Fable 2 features, new Boom Blox game

Storytelling in Bioshock, new Fable 2 features, and the new Boom Blox game sessions - Image 1Prominent figures of the gaming industry such as Ken Levine, Peter Molyneux, and well-known director Steven Spielberg are gearing up to make waves at the Game Developers Conference 2008 scheduled in February at Moscone Center in San Fransisco. There will be sessions discussing topics such as storytelling in Bioshock (Xbox 360, PC), three spankin’ new features added to EA LA’s Fable 2, and the upcoming puzzle-video game Boom Blox for the Wii.

Ken Levine, Peter Molyneux, and Steven Speilberg - Image 1 Ken Levine, Peter Molyneux, and Steven Speilberg - Image 2 Ken Levine, Peter Molyneux, and Steven Speilberg - Image 3

The Game Developers Conference (GDC) is the biggest annual gathering of professional video game developers where they can focus on learning, inspiration, and networking – making it a perfect avenue for these individuals to share their brewing experiments with one another. So, the 2008 GDC will be perfect to offer center stage to 2K Boston lead designer Ken Levine to discuss the recently released storytelling in Bioshock (Xbox 360, PC), designer Peter Molyneux on the up coming Fable 2 (Xbox 360), and director Steven Spielberg on creating Boom Blox (Wii). So with out further ado, lets hop right to it, shall we?

First off, if you’re a fan of first-person shooter games, then judiciously following game story narratives wouldn’t exactly be a priority. But, Levine begs to differ. According to him, since games of this genre has always been stuck on a game to story sequence format, a forum shall be organized to promote discussions specifically about Bioshock for gamers to get a better perspective.

Secondly, it seems that Molyneux already has big plans for Fable 2 even if it’s still under development by Lionhead Studios. To snag more media buzz for the game, he will discuss key points about the game, especially three big design features added to it. You’ll have to wait and see what these features are once you get a hold of a copy when the game gets released in fall, next year.

And lastly, with a treasure trove of box office classics, it sounds like Spielberg now plans to make a foray into the game industry with his scheduled session at GDC regarding Boom Blox, Electronic Arts’ latest puzzle video game for the Nintendo Wii. Rigorous testing went into the development of the game with the revelation that various prototypes were created for Boom Blox. But, hopefully EA Los Angeles steps it up to over time and wraps everything up for the game’s expected release next year.

The Game Developers Conference 2008 will take place on February at the Moscone Center in San Fransisco.

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