GDC 2007: Warhawk director talks multiplayer features

We know it came as quite a shocker to some of you to find out that Incognito has scrapped the whole single-player concept to focus all their energies on bringing you a top-grade online multiplayer experience with their combat game, Warhawk. And to shed more light on this is Incognito’s Game Director, Dylan Jobe, who talks about how they reached this decision and just how awesome the multiplayer will be.

In addition to showing us how players will be able to get in and out of anyone’s game (without affecting one’s gameplay, if I might add), we’re also given a glimpse at player customization, the split-screen feature, and tons more. As you know, the game will only be available online and will have tilt-sensing support. At this point we know most of y’all are just waiting for this baby to hit the PlayStation Network, so while we wait for June to come, hit play and get some Warhawk 101 from Dylan Jobe.

We know it came as quite a shocker to some of you to find out that Incognito has scrapped the whole single-player concept to focus all their energies on bringing you a top-grade online multiplayer experience with their combat game, Warhawk. And to shed more light on this is Incognito’s Game Director, Dylan Jobe, who talks about how they reached this decision and just how awesome the multiplayer will be.

In addition to showing us how players will be able to get in and out of anyone’s game (without affecting one’s gameplay, if I might add), we’re also given a glimpse at player customization, the split-screen feature, and tons more. As you know, the game will only be available online and will have tilt-sensing support. At this point we know most of y’all are just waiting for this baby to hit the PlayStation Network, so while we wait for June to come, hit play and get some Warhawk 101 from Dylan Jobe.

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