Get ready for the launch: Chronos Twin fact sheet

One of the highly anticipated titles from last year was Chronos Twin. The platformer title hasn’t gotten much media exposure for the past year, so much so that a lot of people thought that it was nothing but vaporware. Fortunately, it’s not after all. Oxygen Games has finally tapped the press wire with a fact sheet for their original IP, right in time for its eventual street date on October 12. Here’s what we can expect:

  • Upgradeable weapons, special moves, time-travelling enemies
  • Freeze time to complete puzzles
  • Play simultaneously in the past and the present
  • Simultaneous offensive and defensive play across both screens
  • The option to split or merge time across dual screens
  • Unique characteristics in each screen ‘world’
  • Designed with a gradual learning curve to ease the player into the game
  • Levels include deserts, caverns, temples, and technological worlds

If that doesn’t make sense to you, we’re not surprised. Chronos Twin‘s gameplay has always somehow been easier to describe with visuals. Below is a video we scored from the same press release. It’s actually pretty much the same as the gameplay video we’ve seen last year, but for all intents and purposes, it’s already been a year since we’ve seen it so some of you guys might want to jog your memory. That, and the video is slightly different as it’s been refurbished for its coming launch. Check it out:

One of the highly anticipated titles from last year was Chronos Twin. The platformer title hasn’t gotten much media exposure for the past year, so much so that a lot of people thought that it was nothing but vaporware. Fortunately, it’s not after all. Oxygen Games has finally tapped the press wire with a fact sheet for their original IP, right in time for its eventual street date on October 12. Here’s what we can expect:

  • Upgradeable weapons, special moves, time-travelling enemies
  • Freeze time to complete puzzles
  • Play simultaneously in the past and the present
  • Simultaneous offensive and defensive play across both screens
  • The option to split or merge time across dual screens
  • Unique characteristics in each screen ‘world’
  • Designed with a gradual learning curve to ease the player into the game
  • Levels include deserts, caverns, temples, and technological worlds

If that doesn’t make sense to you, we’re not surprised. Chronos Twin‘s gameplay has always somehow been easier to describe with visuals. Below is a video we scored from the same press release. It’s actually pretty much the same as the gameplay video we’ve seen last year, but for all intents and purposes, it’s already been a year since we’ve seen it so some of you guys might want to jog your memory. That, and the video is slightly different as it’s been refurbished for its coming launch. Check it out:

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