Gmax2PSP v.4

Gmax2PSPAfter quite some time of being quiet, homebrew developer Alatnet has updated his free 3D modeler application, Gmax2PSP. The last time we talked about this was way, way back in May and certainly, there has been a lot of changes with the app.

So what does it do? Well, basically, it is a 3D modeler that will allow gamers to create their own content for some game titles, provided that they are gmax enabled. It gives you the freedom to incorporate all the things you like into some of your games. Cool.

You can download the file through a provided link at the forum release thread. We also suggest that you read Alatnet’s entire forum post as he provided a very useful how-to for this application. With all that aptly mentioned, here are the app’s features and changelog.

Features:

  • Export 3D models to lua code format:
  • Export options include:
  • Export models by world pos instead of by object pos.
  • Export models that have textures.
  • Export Target Cameras.
  • Export models that have use Standard Materials or Multi-Materials.
  • Export models with helpful or detailed information such as:
  • How many Vertexes, Edges, and Faces the model has.
  • Labels where the materials are.
  • Labels when the code of the model starts and ends.
  • Labels the vertex of the model code.
  • Export the code to a file (3ds max only!) or to the listener.

New Features:

  • The ability to have the utility in a window or on the side panel.
  • Export 3D models to lua code format:
  • Export options include:
  • Export Target Cameras.

Features to come:

  • Export 3D models to CC++ code format.
  • Export 3D models to PSPGL code format.
  • Export Spotlight to Lua, CC++, or PSPGL code format.
  • Export grouped 3D objects (whether model, camera, or spotlight).
  • Export Animated Scenes.
  • And posibly some more stuff.

Discuss: [Forum Release Thread]

Gmax2PSPAfter quite some time of being quiet, homebrew developer Alatnet has updated his free 3D modeler application, Gmax2PSP. The last time we talked about this was way, way back in May and certainly, there has been a lot of changes with the app.

So what does it do? Well, basically, it is a 3D modeler that will allow gamers to create their own content for some game titles, provided that they are gmax enabled. It gives you the freedom to incorporate all the things you like into some of your games. Cool.

You can download the file through a provided link at the forum release thread. We also suggest that you read Alatnet’s entire forum post as he provided a very useful how-to for this application. With all that aptly mentioned, here are the app’s features and changelog.

Features:

  • Export 3D models to lua code format:
  • Export options include:
  • Export models by world pos instead of by object pos.
  • Export models that have textures.
  • Export Target Cameras.
  • Export models that have use Standard Materials or Multi-Materials.
  • Export models with helpful or detailed information such as:
  • How many Vertexes, Edges, and Faces the model has.
  • Labels where the materials are.
  • Labels when the code of the model starts and ends.
  • Labels the vertex of the model code.
  • Export the code to a file (3ds max only!) or to the listener.

New Features:

  • The ability to have the utility in a window or on the side panel.
  • Export 3D models to lua code format:
  • Export options include:
  • Export Target Cameras.

Features to come:

  • Export 3D models to CC++ code format.
  • Export 3D models to PSPGL code format.
  • Export Spotlight to Lua, CC++, or PSPGL code format.
  • Export grouped 3D objects (whether model, camera, or spotlight).
  • Export Animated Scenes.
  • And posibly some more stuff.

Discuss: [Forum Release Thread]

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