Gmax2PSP v6

Gmax2PSP v4 - Image 1It’s been quite a while now since we last posted anything about Alatnet‘s Gmax2PSP app. Well, today he came out with a new version of Gmax2PSP, bumping it up to version 6. Here’s what Alatnet has to say about how this update came about:

After a while of working on my Ultimate Battle MMO game, I came to a small snag… While wracking my brain on the physics engine, I thought about working on Gmax2PSP and figured that the old versions of Gmax2PSP were grossly ineffecient and decided to recode it. Now it seems to work a bit better and is a lot smaller than the previous versions.

That’s some really good news for all Gmax2PSP users out there. Here’s the changelog for version 6:

  • Completely redesigned.
  • Reformatted the code.
  • Disabled CC++ exporting (temporary).
  • Now is able to export normals (Needs actual testing to see if the exported normals actually work right).
  • Able to preview the format of the vertex before exporting.

If you haven’t tried out Gmax2PSP before but would like to give it a shot, check out this tutorial by Alatnet. For bug reports, suggestions, and whatnot, click on the “Visit” link below.

Download: Gmax2PSP v6
Visit: QJ’S PSP Development forums

Gmax2PSP v4 - Image 1It’s been quite a while now since we last posted anything about Alatnet‘s Gmax2PSP app. Well, today he came out with a new version of Gmax2PSP, bumping it up to version 6. Here’s what Alatnet has to say about how this update came about:

After a while of working on my Ultimate Battle MMO game, I came to a small snag… While wracking my brain on the physics engine, I thought about working on Gmax2PSP and figured that the old versions of Gmax2PSP were grossly ineffecient and decided to recode it. Now it seems to work a bit better and is a lot smaller than the previous versions.

That’s some really good news for all Gmax2PSP users out there. Here’s the changelog for version 6:

  • Completely redesigned.
  • Reformatted the code.
  • Disabled CC++ exporting (temporary).
  • Now is able to export normals (Needs actual testing to see if the exported normals actually work right).
  • Able to preview the format of the vertex before exporting.

If you haven’t tried out Gmax2PSP before but would like to give it a shot, check out this tutorial by Alatnet. For bug reports, suggestions, and whatnot, click on the “Visit” link below.

Download: Gmax2PSP v6
Visit: QJ’S PSP Development forums

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