God of War: Chains of Olympus comparison of 222 vs. 333 MHz

God of War: Chains of Olympus running at 333 MHz - Image 1GameVideos recently put up a rather intriguing analysis of the differences one can pick up from running a game at 333 MHz. Specifically, they called on Ready at Dawn Studios to help them by analyzing the differences between God of War: Chains of Olympus running at 222 MHz and at 333 MHz.

The video comparison can be found after the jump!

GameVideos recently put up a rather intriguing analysis of the differences one can pick up from running a game at 333 MHz. Specifically, they called on Ready at Dawn Studios to help them by analyzing the differences between God of War: Chains of Olympus running at 222 MHz and at 333 MHz.

In general, Ready at Dawn noted differences in the overall quality of the game, and that’s not just the additional work they’ve put into the game talking. Apparently, pushing the PSP to 333Mhz allowed the devs to add more people on screen, make more impressive explosions, and bring in more blood! Sweet!

In any case, you can view the video below for the skinny of the basic differences. You might be surprised by the new things they’ve been able to do as a result of the lifting of the restrictions. Enjoy!

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