Gods & Heroes Developer Ambushed

Ambushed!

Q&A’s tend to get quite serious at times. There are those that are too short when the interviewee doesn’t want to give all the info away. Then there are really long ones, where the interview just goes on and on. To make it more lively and creative, The Gods & Heroes:Rome Rising Official Site decided to make a 5-minute Q & A of its Development Team; like an ambush interview of sorts. According to the article, most responses are spontaneous and must be taken lightly.

According to Danza, his job basically is to work on the title’s storyline and design some of the structures for Deity and class quest progressions. He often gets ideas for his storyline from literature. While designing, he plays the game (lucky him), challenges himself to be better by getting familiar with the latest technology, and just makes the QA people angry. After work he usually just eats, sleeps, and dreams of money (who doesn’t?).

He ends this quickie interview by praising his group, “I enjoy working with this team. Everyone is passionate about the project and works hard, but when its time to goof off, we can do that too.

Will this game rock (as was mentioned last time)? We’ll see come November.

Via Gods & Heroes

Ambushed!

Q&A’s tend to get quite serious at times. There are those that are too short when the interviewee doesn’t want to give all the info away. Then there are really long ones, where the interview just goes on and on. To make it more lively and creative, The Gods & Heroes:Rome Rising Official Site decided to make a 5-minute Q & A of its Development Team; like an ambush interview of sorts. According to the article, most responses are spontaneous and must be taken lightly.

According to Danza, his job basically is to work on the title’s storyline and design some of the structures for Deity and class quest progressions. He often gets ideas for his storyline from literature. While designing, he plays the game (lucky him), challenges himself to be better by getting familiar with the latest technology, and just makes the QA people angry. After work he usually just eats, sleeps, and dreams of money (who doesn’t?).

He ends this quickie interview by praising his group, “I enjoy working with this team. Everyone is passionate about the project and works hard, but when its time to goof off, we can do that too.

Will this game rock (as was mentioned last time)? We’ll see come November.

Via Gods & Heroes

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