Gravity Crash is going portable tomorrow

gcIt’s been a while since we got any update from JAW and the PSP version of Gravity Crash, but that’s going to change right now. It’s coming to the PlayStation Store on tomorrow’s update, packed with a lot of new features that you won’t find in the original.

It’s been a while since we got any update from JAW and the PSP version of Gravity Crash, but that’s going to change right now. It’s coming to the PlayStation Store on tomorrow’s update, packed with a lot of new features that you won’t find in the original.

 

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The aforementioned new features, as posted on the PlayStation Blog:

  • We’ve added a third ship. An anti-gravity ship. When playing, if you let go of the analog stick you will no longer plunge to your death.
  • We’ve increased the number of special weapon slots from 3 to 5.
  • We’ve added a lot more weapon pickups throughout the levels.
  • We’ve made the Primary Objectives more recognizable on the radar (via BIG FLASHING DOTS).
  • We originally used the old-school concept of three lives, then Game Over. We have now removed that; if you get Game Over, you can start from where you left off.
  • We completely re-wrote the “paint” aspect of the editor, to make it faster and cleverer in relation to holes.
  • We’ve added a new game mode, Survivor mode, where you have an ever-decreasing time limit, but an ever increasing difficulty level, in which to collect 10 gems.
  • We’ve also unlocked the hidden game Gold Grabber, which was only unlocked by completing the game on the PS3 version.

 

 

 

 

[via PlayStation Blog]

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