Wii homebrew – GRRLIB v4.2.0

wiibrewHomebrew coder NoNameNo has released a new version of GRRLIB, a C/C++ 2D graphics development library for the Nintendo Wii. The latest update now supports 3D function, added new features, more bug fixes and various other improvements.

 

 

Download: GRRLIB v4.2.0

Homebrew coder NoNameNo has released a new version of GRRLIB, a C/C++ 2D graphics development library for the Nintendo Wii. The latest update now supports 3D function, added new features, more bug fixes and various other improvements.

 

 

 

Changelog:

  • First support to 3D functions
  • GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
  • GRRLIB_Screen2Texture is now fully optimized
  • USB_Gecko output facilities
  • GRRLIB_Compose was deleted since it was not fully using GX
  • GRRLIB_GetColor was deleted, the RGBA macro should be used instead
  • Lot of new sample code :
    • 3D_CubedTileDemo (How to use dynamic texturing)
    • 3D_sample1 (A simple rotating flat cube)
    • 3D_sample2 (A simple rotating textured cube)
    • 3D_sample3 (A textured cube and compositing)
    • 3D_sample4 (A complex object rotating)
    • basic_drawing (How to use some basic GRRLIB functions)
    • bitmap_fx (Effects ShowRoom)
    • blending (How to use blending mode)
    • compositing (A simple compositing how to)
    • funsin (A gradient sinusoid dancing)
    • particle (A nice particle sample code)
    • template (Use this as a basis for your project)
    • TileDemo (This will show you how to use tiles/tileset and map)
    • unlimited2d (A faky technic for unlimited sprites)
    • unlimited3d (Same as above but with 3D)

 

Download: GRRLIB v4.2.0

 

 

Via [Wiibrew]

Add a Comment

Your email address will not be published. Required fields are marked *