Guerilla Games Wants Your Feedback For Killzone

Guerrillagames

It seems that the developer of Killzone, Guerilla Games, is doing something a lot of devs don’t – listen to the gamers. They are asking for some opinions on the online “grenade killing” problem and how to address it. Now they don’t say it outirght, but this is likely an information collection for Killzone 2.  Here is what the post said:

Hi folks,

 

I have been asked by our Design Lead to get some feedback on what you felt worked well with the grenades in Killzone 1 online AND campaign.

 

I know that grenade killing became much too wide-spread and people would pin it as they knew they were about to die to try and get some more kills.  I also think that the player got too many grenades, but I wanted to know from you guys, the real experts, what you though.  So let me know what you thought of the…

 

Throwing mechanic.  Did you like the arc of throwing.  Do you find it easy to get the grenade to where you want it to land. 

Damage.   Too much damage?  Too little?  How did you feel the spread was the area that would receive damage?

Amount.   Should you be spawned with grenades?  If so how many?  If not how many should be in a pick-up?  Or should every single grenade be a single pick-up?

Anything else?  Anything else you would like to mention in regard to the grenades?  Go ahead.

 

So folks, we would appreciate it if you gave us some feedback.  Think of it as a post-mortum evaluation of the grenades and please do not use this discussion as a forum for flaming.  Everyones opinion counts here.  (And please don’t just say “Why don’t you use Game ‘X’s mechanic?”)

 

thanks guys.

Seb Downie – Lead Tester – Guerrilla Games

Check out the thread [here].

Guerrillagames

It seems that the developer of Killzone, Guerilla Games, is doing something a lot of devs don’t – listen to the gamers. They are asking for some opinions on the online “grenade killing” problem and how to address it. Now they don’t say it outirght, but this is likely an information collection for Killzone 2.  Here is what the post said:

Hi folks,

 

I have been asked by our Design Lead to get some feedback on what you felt worked well with the grenades in Killzone 1 online AND campaign.

 

I know that grenade killing became much too wide-spread and people would pin it as they knew they were about to die to try and get some more kills.  I also think that the player got too many grenades, but I wanted to know from you guys, the real experts, what you though.  So let me know what you thought of the…

 

Throwing mechanic.  Did you like the arc of throwing.  Do you find it easy to get the grenade to where you want it to land. 

Damage.   Too much damage?  Too little?  How did you feel the spread was the area that would receive damage?

Amount.   Should you be spawned with grenades?  If so how many?  If not how many should be in a pick-up?  Or should every single grenade be a single pick-up?

Anything else?  Anything else you would like to mention in regard to the grenades?  Go ahead.

 

So folks, we would appreciate it if you gave us some feedback.  Think of it as a post-mortum evaluation of the grenades and please do not use this discussion as a forum for flaming.  Everyones opinion counts here.  (And please don’t just say “Why don’t you use Game ‘X’s mechanic?”)

 

thanks guys.

Seb Downie – Lead Tester – Guerrilla Games

Check out the thread [here].

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