Guild Wars tips for leaders or callers

Guild Wars

No doubt about it, leaders play an integral role in every team. Of course, every member in any party is important, but you gotta admit, it’s the leader who gives that extra push to the team.

And parties in Guild Wars are no different. Leaders, or callers, as they are more commonly called (because they’re the ones who usually call targets), boost the team when the going gets rough, and more or less tell the party what to do. The caller has to be talkative, has to think quickly, and more importantly, has to know the game really well. That way, the caller can strategize, fix positions, call out targets, make up a plan suitable for the team’s build, analyze the opponent’s build, and boost the team’s confidence.

So it’s not enough that the caller has intimate Guild Wars knowledge, he or she should definitely be nice, too. Anyone who doesn’t have team rapport can win the members’ respect due to her/his skills, but it’s not enough to convince them to follow you. After all, who would want to follow somebody who has crappy social skills? So calling your Paragon/Monk a “stupid brown monkey” isn’t advisable. For all you know, that character happens to be the best Guild Wars player on the planet, so it’s gonna bite you hard if he leaves your team and becomes your opponent just because you’re oh-so nice.

So there. In-game Skills + Being Nice = Good callers. Simple, eh?

Guild Wars

No doubt about it, leaders play an integral role in every team. Of course, every member in any party is important, but you gotta admit, it’s the leader who gives that extra push to the team.

And parties in Guild Wars are no different. Leaders, or callers, as they are more commonly called (because they’re the ones who usually call targets), boost the team when the going gets rough, and more or less tell the party what to do. The caller has to be talkative, has to think quickly, and more importantly, has to know the game really well. That way, the caller can strategize, fix positions, call out targets, make up a plan suitable for the team’s build, analyze the opponent’s build, and boost the team’s confidence.

So it’s not enough that the caller has intimate Guild Wars knowledge, he or she should definitely be nice, too. Anyone who doesn’t have team rapport can win the members’ respect due to her/his skills, but it’s not enough to convince them to follow you. After all, who would want to follow somebody who has crappy social skills? So calling your Paragon/Monk a “stupid brown monkey” isn’t advisable. For all you know, that character happens to be the best Guild Wars player on the planet, so it’s gonna bite you hard if he leaves your team and becomes your opponent just because you’re oh-so nice.

So there. In-game Skills + Being Nice = Good callers. Simple, eh?

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