GuildCafe offers resting place for MMO players

Coffee monsterGood thing for Second Life players, their chosen MMO doesn’t require hours of grinding just to keep up with more hardcore players. We all know this is a rather big issue for World of Warcraft and other similar titles. But because of their nature – the need to orchestrate raids, to manage clans – it is understandable that players needed to stay online for a long period of time.

This is where GuildCafe Entertainment Inc. comes in. The Massachusetts-based company recently came up with an online community, albeit in beta testing, for all MMO players. Cleverly named GuildCafe, the online site aims to provide a social network for online players so they can express their gaming alter-egos and share information with one another.

“Whether gamers are looking to join a clan or guild, create something new, connect with other gamers, or simply have their own corner of the Web to voice opinions on favorite games and play-styles, GuildCafe is the place where it will all happen,” proudly pitched Jon Radoff, GuildCafe Entertainment Inc. President and CEO.

Well, we think there’s nothing wrong with giving it a shot. Besides, if you don’t want to socialize, you can still use the community to talk to your clans. Aside from the already mentioned, other features of GuildCafe include:

  • Personal web pages where members can parade their gaming history, guild/clan memberships, avatars, and play-style preferences
  • Searchable database to find friends and meet new gamers
  • Friends list to keep track of buddies and navigate the social network
  • Interests tagging so players with similar likes and dislikes can find each other
  • Upload-and-share capabilities for screenshots, photos and artwork
  • Blogging tool with RSS – top-rated blogs appear on the “WhatÂ’s New?” page
  • Friend wall to display graffiti-style notes containing personalized messages for members
  • Private areas for inter-guild communication
  • “Respect” and “Fame” points to be earned and doled out
  • Questionnaires to contribute to the network of games and play-styles
  • Tools to identify and influence the hot new trends in MMORPGs, first-person shooters and other online games

Coffee monsterGood thing for Second Life players, their chosen MMO doesn’t require hours of grinding just to keep up with more hardcore players. We all know this is a rather big issue for World of Warcraft and other similar titles. But because of their nature – the need to orchestrate raids, to manage clans – it is understandable that players needed to stay online for a long period of time.

This is where GuildCafe Entertainment Inc. comes in. The Massachusetts-based company recently came up with an online community, albeit in beta testing, for all MMO players. Cleverly named GuildCafe, the online site aims to provide a social network for online players so they can express their gaming alter-egos and share information with one another.

“Whether gamers are looking to join a clan or guild, create something new, connect with other gamers, or simply have their own corner of the Web to voice opinions on favorite games and play-styles, GuildCafe is the place where it will all happen,” proudly pitched Jon Radoff, GuildCafe Entertainment Inc. President and CEO.

Well, we think there’s nothing wrong with giving it a shot. Besides, if you don’t want to socialize, you can still use the community to talk to your clans. Aside from the already mentioned, other features of GuildCafe include:

  • Personal web pages where members can parade their gaming history, guild/clan memberships, avatars, and play-style preferences
  • Searchable database to find friends and meet new gamers
  • Friends list to keep track of buddies and navigate the social network
  • Interests tagging so players with similar likes and dislikes can find each other
  • Upload-and-share capabilities for screenshots, photos and artwork
  • Blogging tool with RSS – top-rated blogs appear on the “WhatÂ’s New?” page
  • Friend wall to display graffiti-style notes containing personalized messages for members
  • Private areas for inter-guild communication
  • “Respect” and “Fame” points to be earned and doled out
  • Questionnaires to contribute to the network of games and play-styles
  • Tools to identify and influence the hot new trends in MMORPGs, first-person shooters and other online games

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