GuildWars PvP Primer: Clarifying obscure mechanics
Over at the Guild Wars site, NCSoft has just posted yet another PvP Primer to help all those who are still having difficulties with the whole…err…PvP thing. Harhar.
So anyway, this time around NCSoft says that some PvP elements still remain obscure to the users and cause confusion. So to fix this, the primer will explain the “troublesome” mechanics and clarify some stuff about how the game works and its effects on PvP. Here’s a rundown of some of the topics discussed in the primer:
- Range of Party-Effect Skills
- Range of Maintained Enchantments
- Spirits
- Shadow Stepping
- Knockdown Length
- Energy Deficit
- Ally vs. Party Member
- How-to’s on recharging and disabling spells
If you’re among the many others who are a tad confused about the above mentioned thingamajigs, head on to the Guild Wars site by clicking on the Read link below.
Over at the Guild Wars site, NCSoft has just posted yet another PvP Primer to help all those who are still having difficulties with the whole…err…PvP thing. Harhar.
So anyway, this time around NCSoft says that some PvP elements still remain obscure to the users and cause confusion. So to fix this, the primer will explain the “troublesome” mechanics and clarify some stuff about how the game works and its effects on PvP. Here’s a rundown of some of the topics discussed in the primer:
- Range of Party-Effect Skills
- Range of Maintained Enchantments
- Spirits
- Shadow Stepping
- Knockdown Length
- Energy Deficit
- Ally vs. Party Member
- How-to’s on recharging and disabling spells
If you’re among the many others who are a tad confused about the above mentioned thingamajigs, head on to the Guild Wars site by clicking on the Read link below.