Guy Wilday: “We could quite easily have 100 different tracks in SEGA Rally”
Putting the SIXAXIS comment behind him and focusing on their upcoming SEGA Rally game (PlayStation 3, Xbox 360, PC), Guy Wilday talked to website Spong about the game and what gamers could expect from it.
The game is being developed by SEGA’s new studio (it’s being developed in the United Kingdom by SEGA Driving Studio) so it must be daunting for Wilday and his crew to develop a prized franchise right? Well, Wilday has a different opinion about it. He says that developing SEGA Rally is actually fun and exciting mainly because of its esteemed and successful history. Optimists, that’s what we need.
As to how many tracks could we expect from the game, they are still undecided in that department. He explains that:
We could quite easily have 100 different tracks, but if players didnÂ’t feel like they were racing bumper to bumper in frantic races with mud splattering everywhere we wouldnÂ’t have achieved delivering a proper SEGA Rally experience. However, weÂ’re confident that weÂ’ll deliver that and also have a varied selection of tracks for players to race on.
That’s not the only game aspect that’s in the fine-tuning department – Wilday divulges that the race modes, locations, and the range of cars are still being worked on. He also highlights the importance of the computer AI, which he believes is one of the aspects that people remember about SEGA Rally. The crew is hard at work to ensure that the AI is a perfectly balanced. He refused to reveal features that will be in place to increase the game’s longevity (downloadable content like new cars, modes, stages etc). But he did say that:
There will be online for both PS3 and XB360. CanÂ’t go into too many details now, but weÂ’ll certainly have online races.
You could check out the word-per-word interview by clicking on the Read link below.
Putting the SIXAXIS comment behind him and focusing on their upcoming SEGA Rally game (PlayStation 3, Xbox 360, PC), Guy Wilday talked to website Spong about the game and what gamers could expect from it.
The game is being developed by SEGA’s new studio (it’s being developed in the United Kingdom by SEGA Driving Studio) so it must be daunting for Wilday and his crew to develop a prized franchise right? Well, Wilday has a different opinion about it. He says that developing SEGA Rally is actually fun and exciting mainly because of its esteemed and successful history. Optimists, that’s what we need.
As to how many tracks could we expect from the game, they are still undecided in that department. He explains that:
We could quite easily have 100 different tracks, but if players didnÂ’t feel like they were racing bumper to bumper in frantic races with mud splattering everywhere we wouldnÂ’t have achieved delivering a proper SEGA Rally experience. However, weÂ’re confident that weÂ’ll deliver that and also have a varied selection of tracks for players to race on.
That’s not the only game aspect that’s in the fine-tuning department – Wilday divulges that the race modes, locations, and the range of cars are still being worked on. He also highlights the importance of the computer AI, which he believes is one of the aspects that people remember about SEGA Rally. The crew is hard at work to ensure that the AI is a perfectly balanced. He refused to reveal features that will be in place to increase the game’s longevity (downloadable content like new cars, modes, stages etc). But he did say that:
There will be online for both PS3 and XB360. CanÂ’t go into too many details now, but weÂ’ll certainly have online races.
You could check out the word-per-word interview by clicking on the Read link below.