Hal Milton opens doors on The Agency
Games Radar was able to catch up with SOE‘s The Agency”>Hal Milton of SOE to talk about the much-talked about MMOG for the PS3 and PC, The Agency. In the interview, Hal Milton discusses just how massive the title is, the challenge in the development process, and more.
So, we’re pretty sure you’re just as curious as we are as to the expanse of The Agency. After all, SOE made such a big fuss keeping it under wraps, and an even bigger hullabaloo in unveiling it. Well, according to Milton, “the game world will support many, many people in a variety of public and private social and encounter areas.” But of course, quantity is not necessarily the only thing prioritized here, but quality as well. That’s why they’ve incorporated that speed necessary in making an action shooter work real.
As to why they chose the cartoon-ish style as opposed to going for the realistic visuals route that seems to be all the rave with the technologies we currently have, Milton explains that what they really wanted was to take a stylized approach that will basically “create a world that was more fun and engaging than the real world we actually live in.” He further probes, “It’s far easier to sustain a stylized look over a long period than it is a detailed representative one.”
This bit, we’re sure you’re gonna get excited about. Concerning online play, he reveals that they are working on things like character creation as well as progression complexity, as well as “remorse with [their] ‘You are what you wear’ system.” Hmmm… sounds interesting, eh?
And then there’s the Operatives system, wherein the players are given the capacity to keep in touch with what’s going on at the game even when they’re not logged in at home. Now that’s really something to look forward to.
Anyway, we’re sure there will be more nifty tidbits to come our way to give us a clearer picture of what’s in store for us with The Agency. So just keep it here and we’ll be sure to bring you the goods.
Via Games Radar
Games Radar was able to catch up with SOE‘s The Agency”>Hal Milton of SOE to talk about the much-talked about MMOG for the PS3 and PC, The Agency. In the interview, Hal Milton discusses just how massive the title is, the challenge in the development process, and more.
So, we’re pretty sure you’re just as curious as we are as to the expanse of The Agency. After all, SOE made such a big fuss keeping it under wraps, and an even bigger hullabaloo in unveiling it. Well, according to Milton, “the game world will support many, many people in a variety of public and private social and encounter areas.” But of course, quantity is not necessarily the only thing prioritized here, but quality as well. That’s why they’ve incorporated that speed necessary in making an action shooter work real.
As to why they chose the cartoon-ish style as opposed to going for the realistic visuals route that seems to be all the rave with the technologies we currently have, Milton explains that what they really wanted was to take a stylized approach that will basically “create a world that was more fun and engaging than the real world we actually live in.” He further probes, “It’s far easier to sustain a stylized look over a long period than it is a detailed representative one.”
This bit, we’re sure you’re gonna get excited about. Concerning online play, he reveals that they are working on things like character creation as well as progression complexity, as well as “remorse with [their] ‘You are what you wear’ system.” Hmmm… sounds interesting, eh?
And then there’s the Operatives system, wherein the players are given the capacity to keep in touch with what’s going on at the game even when they’re not logged in at home. Now that’s really something to look forward to.
Anyway, we’re sure there will be more nifty tidbits to come our way to give us a clearer picture of what’s in store for us with The Agency. So just keep it here and we’ll be sure to bring you the goods.
Via Games Radar