Halo 3 gets “A-Hole Button” feature
If you remember, we recently posted something about Jen Taylor and enjoying the new script Bungie gave her for Halo 3, which was so the drama, and towards the end, Bungie mentioned something about a “mute” button for the irritatingly talkative. Time to flesh that detail out with a little help from Eurogamer. First off, what Bungie’s calling it (unofficially though), and the name certainly made this writer’s day. The “A-Hole Button” (QJ’s patented autobleeper TM is, by the way, not activated for this article).
The Back button on the controller is mapped to the A-Hole function. Use the right stick to select the verbally offensive player (a.k.a, the A-Hole) to mute him. Based on the comments of Bungie’s Frank O’Connor (Content Manager) to Eurogamer, they’re rather happy with the feature.
Any muted player you have selected in your Xbox Live account overrides Halo 3‘s new system, but that should actually enhance the choice of maroons you’re editing out of your gameplay. Best of all, it means fewer wasted or frustrating gameplay sessions.
Short of an Xbox Live feature that physically washes the mouths of microphone abusers, or at the least terminates their Gamertags with extreme prejudice, the A-Hole feature may be the best weapon against noise pollution in Live. At the very least, multiplayer will be even sweeter music to the ears.
Hey, Bungie: keep the name. It rocks.
If you remember, we recently posted something about Jen Taylor and enjoying the new script Bungie gave her for Halo 3, which was so the drama, and towards the end, Bungie mentioned something about a “mute” button for the irritatingly talkative. Time to flesh that detail out with a little help from Eurogamer. First off, what Bungie’s calling it (unofficially though), and the name certainly made this writer’s day. The “A-Hole Button” (QJ’s patented autobleeper TM is, by the way, not activated for this article).
The Back button on the controller is mapped to the A-Hole function. Use the right stick to select the verbally offensive player (a.k.a, the A-Hole) to mute him. Based on the comments of Bungie’s Frank O’Connor (Content Manager) to Eurogamer, they’re rather happy with the feature.
Any muted player you have selected in your Xbox Live account overrides Halo 3‘s new system, but that should actually enhance the choice of maroons you’re editing out of your gameplay. Best of all, it means fewer wasted or frustrating gameplay sessions.
Short of an Xbox Live feature that physically washes the mouths of microphone abusers, or at the least terminates their Gamertags with extreme prejudice, the A-Hole feature may be the best weapon against noise pollution in Live. At the very least, multiplayer will be even sweeter music to the ears.
Hey, Bungie: keep the name. It rocks.