Halo 3: Our grass is prettier than our moss
Over at Bungie.net, there is this post by Frankie that details the many nuances of grass in Halo 3. For one thing, he proudly declares that their grass is prettier than their moss. However, what we feel is important here (and a bit amusing) is that in Halo 3, the grass explodes!
Here’s his words:
But our grass is prettier than our moss. It animates, for one thing. Wind blows it, and it’s affected by other things. Like explosions. In Halo 2, if you shoot (our admittedly very sparse) decorators with a rocket, they just sit there, glibly ignoring the explosion. Our new decorators are actually destructible. And they cast shadows, and can be lit correctly, like everything else in the game. This isn’t stuff we’re inventing – lots of folks use similar techniques, but when you see how they’re implemented, it really starts to color and enrich the game. Poor old multiplayer has looked sterile and lifeless for too long – and this (among other things) are going to add vast levels of graphical loveliness.
Yes, exploding grass.
Moving on, the post also notes that at the moment the Bungie’s artists are now at the stage of implementation. The tools to implement exploding grass are complete, and the artists can now begin to “paint” their levels with exploding shrubs, ferns, moss, gorse, and most importantly, grass.
For more on Frankie’s musings on exploding grass, feel free to click our read-link below.
Over at Bungie.net, there is this post by Frankie that details the many nuances of grass in Halo 3. For one thing, he proudly declares that their grass is prettier than their moss. However, what we feel is important here (and a bit amusing) is that in Halo 3, the grass explodes!
Here’s his words:
But our grass is prettier than our moss. It animates, for one thing. Wind blows it, and it’s affected by other things. Like explosions. In Halo 2, if you shoot (our admittedly very sparse) decorators with a rocket, they just sit there, glibly ignoring the explosion. Our new decorators are actually destructible. And they cast shadows, and can be lit correctly, like everything else in the game. This isn’t stuff we’re inventing – lots of folks use similar techniques, but when you see how they’re implemented, it really starts to color and enrich the game. Poor old multiplayer has looked sterile and lifeless for too long – and this (among other things) are going to add vast levels of graphical loveliness.
Yes, exploding grass.
Moving on, the post also notes that at the moment the Bungie’s artists are now at the stage of implementation. The tools to implement exploding grass are complete, and the artists can now begin to “paint” their levels with exploding shrubs, ferns, moss, gorse, and most importantly, grass.
For more on Frankie’s musings on exploding grass, feel free to click our read-link below.