Heavenly Sword get thumbs up from SDK provider Havok

Heavenly Sword's getting approval from SDK provider Havok - Image 1Aside from the PlayStation 3 gaming community, it looks like another group’s very happy with the way Ninja Theory‘s Heavenly Sword is turning out. Middleware company Havok is apparently all praises for the title, which used the company’s physics Software Development Kit (SDK), and animation system. Given the way Havok CEO David OÂ’Meara phrased his company’s official remark, it looks like they’re happy about the same stuff we’re enjoying for the game:

Heavenly Sword is a fantastic game on a number of fronts. An emotionally rendering storyline, a beautiful heroine, a wide range of villains, epic scale destruction, in a beautiful environment, with the realism of Hollywood visuals offers the player an incredible gaming experience, especially on PlayStation 3.

In light of OÂ’Meara’s statement, Ninja Theory itself appears to approve of the devkit they used to create Heavenly Sword. As Mike Ball, Ninja Theory’s CTO, had to say:

Havok Complete allowed us to enhance game-play in Heavenly Sword by enabling us to create characters that responded to a complex physical world, with a rich set of physical interactions. The characters respond in a convincing way to physical forces they experience, such as getting back up in a realistic manner when they have fallen down or negotiating obstacles they encounter.

In case you missed it, Heavenly Sword for the PlayStation 3’s has been out since September 12. The UK’s also picking up the game as part of a PS3 60GB starter pack, although we’ll be going off-topic if we detail that bit of info. Keep in touch in case we hear of any updates for the game.

Via DevelopMag

Heavenly Sword's getting approval from SDK provider Havok - Image 1Aside from the PlayStation 3 gaming community, it looks like another group’s very happy with the way Ninja Theory‘s Heavenly Sword is turning out. Middleware company Havok is apparently all praises for the title, which used the company’s physics Software Development Kit (SDK), and animation system. Given the way Havok CEO David OÂ’Meara phrased his company’s official remark, it looks like they’re happy about the same stuff we’re enjoying for the game:

Heavenly Sword is a fantastic game on a number of fronts. An emotionally rendering storyline, a beautiful heroine, a wide range of villains, epic scale destruction, in a beautiful environment, with the realism of Hollywood visuals offers the player an incredible gaming experience, especially on PlayStation 3.

In light of OÂ’Meara’s statement, Ninja Theory itself appears to approve of the devkit they used to create Heavenly Sword. As Mike Ball, Ninja Theory’s CTO, had to say:

Havok Complete allowed us to enhance game-play in Heavenly Sword by enabling us to create characters that responded to a complex physical world, with a rich set of physical interactions. The characters respond in a convincing way to physical forces they experience, such as getting back up in a realistic manner when they have fallen down or negotiating obstacles they encounter.

In case you missed it, Heavenly Sword for the PlayStation 3’s has been out since September 12. The UK’s also picking up the game as part of a PS3 60GB starter pack, although we’ll be going off-topic if we detail that bit of info. Keep in touch in case we hear of any updates for the game.

Via DevelopMag

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