Here’s your proof: PSP-3000 interlacing scanline features are really hardware-based
[Cue plumber’s voice] “See naow, thuurs yer prawblem!”
The guys at French site Logic-Sunrise wanted to investigate the PSP-3000‘s “scanline feature” and, quite literally, put it under a microscope. What did they find? Lots of dots. (That’d be pixel dots to you, bub!) Open that can of worms and put this “issue/feature” to rest in the full article: the scanlines are 100% hardware-based!
[Cue plumber’s voice] “See naow, thuurs yer prawblem!”
The guys at French site Logic-Sunrise wanted to investigate the PSP-3000‘s “scanline feature” and, quite literally, put it under a microscope. As seen in the pics above (they’re 40x magnified under the microscope), the LCD pixels on the PSP’s screen, prove two things:
- the PSP-3000’s blue pixels are darker than the Slim’s; since they’re darker, the dark scanlines are more prominent
- the PSP-3000’s pixels are arranged horizontally (hence the horizontal scanlines) as opposed to the Slim’s pixels, which are arranged vertically
And what’s their conclusion after this finding? Quite simply, that the “feature” is 100% hardware-based (because that’s how the LCD screen was really built), just like the SCEJ rep previously said.
Hmm, if Sony‘s decided to cease PSP Slim production, they might be in for rough times.
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