Homebrew Nintendo DS Development Part 10

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Programmer cdouble has just put up a new Nintendo DS Development tutorial, dealing with Extended Rotation Backgrounds. Here’s a little of what he has to say about it:

“In most of the graphics examples so far I’ve been using the framebuffer graphics mode. This mode is simple to use but has a few disadvantages. One of which is that only one screen can use the framebuffer mode. If you want to display similar graphics on both screens you can’t use the framebuffer. This tutorial will show how we can work around this problem using a different mode. The demo application will display jpeg files using a mode 5 extended rotation background.”

You can read the full tutorial [here].

Developmentlogo12903

Programmer cdouble has just put up a new Nintendo DS Development tutorial, dealing with Extended Rotation Backgrounds. Here’s a little of what he has to say about it:

“In most of the graphics examples so far I’ve been using the framebuffer graphics mode. This mode is simple to use but has a few disadvantages. One of which is that only one screen can use the framebuffer mode. If you want to display similar graphics on both screens you can’t use the framebuffer. This tutorial will show how we can work around this problem using a different mode. The demo application will display jpeg files using a mode 5 extended rotation background.”

You can read the full tutorial [here].

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