Homebrew work-in-progress: Kosmodrones
PSP homebrew developer Abhoth dropped by our forums to announce an upcoming game called Kosmodrones. It’s a racing homebrew game and judging from what we saw of the teaser, it shows bucketfuls of promise.
According to the Kosmodrones website, the game was based on “Amiga classics like Turboraketti and Gravity Force“. It definitely brought back memories of other retros like Thrust and Subterrania. If you’re unfamiliar with that sort of gameplay, it’s basically like this: you’re controlling a ship on a course of various obstacles and you’ll need to control your ship by the using the boosters and swivelling at opportune times.
Anyway, the development of Kosmodrones was a team effort headed presumably by Abhoth (code, game design, audio, and music). The members are as follow: Frodefrank and Lukelok (graphics and game design), Polkapixel (graphics), Insertwittyname (online highscore system), Raphael (video support), and Circular (music).
Abhoth noted that the game is going to be released to the public soon, though there wasn’t a specific date given. It’s probably safe to assume that Kosmodrones is coming this month as that was shown in the teaser trailer. While we’re all waiting to try out the said game, check out the screenshots that showcase the different tracks or races available in the game. After which, you can go over to Kosmodrones’ official website and check out the teaser trailer.
We’ll be keeping a close eye on this one so stay tuned.
More screenshots right after the jump!
PSP homebrew developer Abhoth dropped by our forums to announce an upcoming game called Kosmodrones. It’s a racing homebrew game and judging from what we saw of the teaser, it shows bucketfuls of promise.
According to the Kosmodrones website, the game was based on “Amiga classics like Turboraketti and Gravity Force“. It definitely brought back memories of other retros like Thrust and Subterrania. If you’re unfamiliar with that sort of gameplay, it’s basically like this: you’re controlling a ship on a course of various obstacles and you’ll need to control your ship by the using the boosters and swivelling at opportune times.
Anyway, the development of Kosmodrones was a team effort headed presumably by Abhoth (code, game design, audio, and music). The members are as follow: Frodefrank and Lukelok (graphics and game design), Polkapixel (graphics), Insertwittyname (online highscore system), Raphael (video support), and Circular (music).
Abhoth noted that the game is going to be released to the public soon, though there wasn’t a specific date given. It’s probably safe to assume that Kosmodrones is coming this month as that was shown in the teaser trailer. While we’re all waiting to try out the said game, check out the screenshots that showcase the different tracks or races available in the game. After which, you can go over to Kosmodrones’ official website and check out the teaser trailer.
We’ll be keeping a close eye on this one so stay tuned.