Indie developers: WiiWare, Wii shovelware, and the power of choice

Indie developers: WiiWare, Wii shovelware, and the power of choice - Image 1The last time someone spoke of providing the power of choice to the consumer, the idea wasn’t exactly hoarding over an air of dissatisfaction with software. Nintendo’s highly anticipated WiiWare launch is just rounding the corner, and while we can expect a fair share of shovel-“WiiWare,” we’re told by independent developers that the service is all about empowering the customer with the final decision. Learn more at the full story.

Indie developers: WiiWare, Wii shovelware, and the power of choice - Image 1

A recent interview with an unlikely trio of game developers brought about the discussion of the disappointment over shovelware being…well, shoveled to the Nintendo Wii, and it was said that the after effects of third-party video game flooding is not all bad.

In fact, Bill Swartz of Mastiff said that it made sure that even the non-gamers were going to be picky with the games they want:

Having a lot of software on the system means yes, a higher percentage of it is going to be bad, but it also means that youÂ’re going to get some gems and the consumer will be able to make up their own mind.

Swartz likened the idea of Wii shovelware to the products you’d see along an aisle in a grocery mart. When you walk down that aisle, you know what you’re looking for, and hundreds of other products were likely to be ignored. The beauty of it was, you made that decision and not the other way around.

Gladly, WiiWare is all about that and a little bit more. Although Nintendo does get a say on what games get in and what don’t, it still encourages the development of independent games. A free market, if you will. And luckily for us, that avenue’s not exactly paved for lazy developers with weak concepts.

The Nintendo Wii’s own technical prowess limits what developers could do with their intellectual properties and game concepts, and they’ll have to make a little adjustment of their own to up the quality. Hopefully, their adjustments take a sample from creativity and wicked fun while they’re at it.

“It’s just part of the creative process,” said David Braben of Frontier (Elite), and Dave Grossman of Telltale Games says there are ways they could keep the game perfect. You can get just a few more details out of their chat with Next Generation at the source provided below.

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