Info on Halo 3 multiplayer map: Construct
Another map from the 12 names taken from the beta code has been confirmed: the multiplayer map Construct. GameSpot folks give us the scoop as they interview Tyson Green, multiplayer design lead for Halo 3 who also gave us the info on the multiplayer map Isolation.
Construct has an industrial-type theme to it – all grays and silver. It’s divided into the upper and lower levels to house the opposing teams and both have their own unique strengths and weaknesses, as the developers strive for balance with each map. The upper levels in the map are more advantageous in terms of location while the lower levels have the better weapons.
The upper levels of the map are easier to defend. Green described it this way:
There’s a lot of room to move and choose your engagements there, and it takes a coordinated offense to root you out (which make for the best clashes, win or lose). It’s also pretty exciting when a fusion coil pops out of the lift with a grenade right after it. It makes you move in a real hurry.
The lower levels, on the other hand, contain the better choice in weapons, each with its own strengths in charging the upper levels:
[In the lower levels] you can nab a Spartan Laser for picking off people on the upper levels, and a selection of Brute Shots and Maulers for bum-rushing the lifts. On the upper level, there’s a sniper rifle for watching the approaches, and a sword sits out where you have to put yourself in a potentially compromising situation to pick it up.
Because of the difficulties in getting from one level to another using lifts, the use of Banshees have been constricted and developers focused on giving a higher emphasis on infantry combat and zone control. Stay tuned for more Halo 3 updates from Bungie Studios before the game is finally released on September 25.
Via GameSpot
Another map from the 12 names taken from the beta code has been confirmed: the multiplayer map Construct. GameSpot folks give us the scoop as they interview Tyson Green, multiplayer design lead for Halo 3 who also gave us the info on the multiplayer map Isolation.
Construct has an industrial-type theme to it – all grays and silver. It’s divided into the upper and lower levels to house the opposing teams and both have their own unique strengths and weaknesses, as the developers strive for balance with each map. The upper levels in the map are more advantageous in terms of location while the lower levels have the better weapons.
The upper levels of the map are easier to defend. Green described it this way:
There’s a lot of room to move and choose your engagements there, and it takes a coordinated offense to root you out (which make for the best clashes, win or lose). It’s also pretty exciting when a fusion coil pops out of the lift with a grenade right after it. It makes you move in a real hurry.
The lower levels, on the other hand, contain the better choice in weapons, each with its own strengths in charging the upper levels:
[In the lower levels] you can nab a Spartan Laser for picking off people on the upper levels, and a selection of Brute Shots and Maulers for bum-rushing the lifts. On the upper level, there’s a sniper rifle for watching the approaches, and a sword sits out where you have to put yourself in a potentially compromising situation to pick it up.
Because of the difficulties in getting from one level to another using lifts, the use of Banshees have been constricted and developers focused on giving a higher emphasis on infantry combat and zone control. Stay tuned for more Halo 3 updates from Bungie Studios before the game is finally released on September 25.
Via GameSpot