Insomniac CEO Ted Price happy with Resistance-PS3 tandem

Ted PriceInsomniac’s big boss, Ted Price, sat down with GamePro’s Vicious Sid to talk about Resistance, its love affair with the PS3 and their inspiration for the creation of first-person shooters.

According to Price, fans of the Ratchet and Clank series from the PS2 will most probably recognize the weapons imported to Resistance. For example, the Shock Raptor in Ratchet can be considered as the shotgun equivalent in Resistance. However, although there may be similar functionalities, they still had to make the weapons “a little more visceral” here.

Meanwhile, he’s got nothing but sweet praises for Sony’s Cell Processor technology in the PS3. According to him, what they, as a developer, appreciate with it is that they have a storage medium like the Blu-Ray because it gives them the room to continue to grow. Furthermore, he is optimistic that as of now, the capabilities of the PS3 is yet to be fully explored and tapped. 

“And that’s what’s cool about this console. As teams become more and more proficient with the PS3, you’re going to see bigger and better stuff.”

So, where do they get the inspiration to create a first-person shooter? He says it’s mostly from books and movies, and not necessarily from other FPS. “I mean, we play other first-person shooters, but we are very conscious about the need to separate ourselves from the others because it’s inevitable we’ll get compared to others.”

Via GamePro

Ted PriceInsomniac’s big boss, Ted Price, sat down with GamePro’s Vicious Sid to talk about Resistance, its love affair with the PS3 and their inspiration for the creation of first-person shooters.

According to Price, fans of the Ratchet and Clank series from the PS2 will most probably recognize the weapons imported to Resistance. For example, the Shock Raptor in Ratchet can be considered as the shotgun equivalent in Resistance. However, although there may be similar functionalities, they still had to make the weapons “a little more visceral” here.

Meanwhile, he’s got nothing but sweet praises for Sony’s Cell Processor technology in the PS3. According to him, what they, as a developer, appreciate with it is that they have a storage medium like the Blu-Ray because it gives them the room to continue to grow. Furthermore, he is optimistic that as of now, the capabilities of the PS3 is yet to be fully explored and tapped. 

“And that’s what’s cool about this console. As teams become more and more proficient with the PS3, you’re going to see bigger and better stuff.”

So, where do they get the inspiration to create a first-person shooter? He says it’s mostly from books and movies, and not necessarily from other FPS. “I mean, we play other first-person shooters, but we are very conscious about the need to separate ourselves from the others because it’s inevitable we’ll get compared to others.”

Via GamePro

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