Interview: Takahiro Murakami talks about SimCity DS and Wii

SimCity DS - Image 1Producer of Electronic Arts Japan Takahiro Murakami revealed quite a lot about the highly-anticipated SimCity title headed for the Nintendo DS, as well as his thoughts about the Wii and the possibility of the number-crunching, fund-cutting City Simulator coming over to the Big N’s white console. We’re here to give you the facts and just the facts.

Takahiro Murakami began the interview with a little backstory on SimCity DS. Taking a little over a year of development with a team that consisted of 15 highly-dedicated individuals (expanding to 20 when crunch time came), the DS title is actually based on SimCity 3000 that came out on the PC. In fact, 30% of the elements in SimCity 3000 were used in SimCity DS, along with a simplified code tailored to fit the Dual Screen’s capabilities.

It’s not just another rehash, though. Takahiro Murakami makes it clear that while both games are essentially the same, SimCity DS offers a more on-the-go experience, providing fun gameplay in a short period of time – whereas the original home title was made to be played in leisure and at long intervals. The controls and maps have been simplified to augment this ‘pick-up-and-play’ orientation – and the development team went so far as to include a very detailed tutorial that even the newest of newbies to the series could learn the basics and start playing.

When asked about the game’s Wi-Fi possibilities, Murakami revealed that the game does not have any Wi-Fi capabilities – it does, however, have a Wireless Communication Feature where players can trade landmarks with each other. He explained that he wanted to develop a good single-player experience first, before moving onto multiplayer – but he’s certainly thinking about it, as he plans to assess players’ interest in Wi-Fi play with the landmark-trading function.

Finally, when asked about a potential SimCity for the Wii, Murakami replied with a very positive-sounding note:

“We are always open to all available platforms. I would be very interested in hearing consumer feedback on the platform going forward.”

SimCity for the Wii would definitely be a treat – and with the console’s online capabilities, perhaps a SimCity game where you can actually see other cities (or maybe countries) of other players competing with your own isn’t that far-fetched of a dream. We can only hope, can we?

The full interview can be perused at the read link we’ve provided below.

SimCity DS - Image 1Producer of Electronic Arts Japan Takahiro Murakami revealed quite a lot about the highly-anticipated SimCity title headed for the Nintendo DS, as well as his thoughts about the Wii and the possibility of the number-crunching, fund-cutting City Simulator coming over to the Big N’s white console. We’re here to give you the facts and just the facts.

Takahiro Murakami began the interview with a little backstory on SimCity DS. Taking a little over a year of development with a team that consisted of 15 highly-dedicated individuals (expanding to 20 when crunch time came), the DS title is actually based on SimCity 3000 that came out on the PC. In fact, 30% of the elements in SimCity 3000 were used in SimCity DS, along with a simplified code tailored to fit the Dual Screen’s capabilities.

It’s not just another rehash, though. Takahiro Murakami makes it clear that while both games are essentially the same, SimCity DS offers a more on-the-go experience, providing fun gameplay in a short period of time – whereas the original home title was made to be played in leisure and at long intervals. The controls and maps have been simplified to augment this ‘pick-up-and-play’ orientation – and the development team went so far as to include a very detailed tutorial that even the newest of newbies to the series could learn the basics and start playing.

When asked about the game’s Wi-Fi possibilities, Murakami revealed that the game does not have any Wi-Fi capabilities – it does, however, have a Wireless Communication Feature where players can trade landmarks with each other. He explained that he wanted to develop a good single-player experience first, before moving onto multiplayer – but he’s certainly thinking about it, as he plans to assess players’ interest in Wi-Fi play with the landmark-trading function.

Finally, when asked about a potential SimCity for the Wii, Murakami replied with a very positive-sounding note:

“We are always open to all available platforms. I would be very interested in hearing consumer feedback on the platform going forward.”

SimCity for the Wii would definitely be a treat – and with the console’s online capabilities, perhaps a SimCity game where you can actually see other cities (or maybe countries) of other players competing with your own isn’t that far-fetched of a dream. We can only hope, can we?

The full interview can be perused at the read link we’ve provided below.

Add a Comment

Your email address will not be published. Required fields are marked *