Interview – Vicarious Visions to handle Marvel Ultimate Alliance 2: Fusion

Big shoes to fill - Image 1With Raven Software taking on other projects, the development of Marvel Ultimate Alliance 2: Fusion (DS, Wii, PS3, PSP, Xbox 360) has fallen to Vicarious Visions. Creative Director Dan Tanguay and Art Director Bryan Schutt share their thoughts about the experience, and why they think they’re up to the challenge.

Marvel Ultimate Alliance 2: Fusion (DS, Wii, PS3, PSP, Xbox 360) is in the works, but not by Raven’s hands. That task falls unto the eager hands of Vicarious Visions. Considering that Raven Software brought us the great multiplayer co-ops like Marvel: Ultimate Alliance and the X-Men Legends series, it looks like Vicarious is up for a big challenge.

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Gamasutra got in touch with Vicarious Visions Creative Director Dan Tanguay and heard his take on this role. “Certainly this is the first time in a couple of years for me that I’ve been working on a lead SKU,” he said. “I think the team’s definitely been building toward this.” Vicarious brought us Spider-Man 3 for Wii and PS2, and gained lots of experience working on the titles and platforms.

Meanwhile, Art Director Bryan Schutt has been poring over comic books to help him add more detail to the characters – from costume design all the way to where heroes part their hair. That’ll be a lot of work, especially if they follow what has been done with previous title, Marvel: Ultimate Alliance, where each character has four costumes.

It’s a a tall order, but they’re ready for the challenge. “It’s a huge responsibility to Marvel, to the fans, and to Activision, our parent company,” said Schutt. “We know there’s a lot of big expectations for it, and we want to deliver on those.”

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