Inverview With Saber Interactive CEO Matthew Karch

Swift_hi-res

Team Xbox has conducted an interview with Matthew Karch. For those of you who are unfamilliar with who Matthew Karch is, he is the CEO of Saber Interactive, the company responsible for the upcoming Xbox 360 game, TimeShift:

Since our previous interview, a lot of new questions come to my mind. First, what can you tell us about the basic plot that serves as the game’s background?

Matthew Karch: In TimeShift, the player takes on the role of Michael Swift, a recently retired Colonel in the Air Force who has been recruited by the U.S. government to test two new time-control devices. Returning to the present after a brief visit to the past, Swift finds himself in a far different world than the one he left behind. Swift is now an enemy of the state and he must battle his way out of this new world and restore history to its rightful path. The game borrows ideas from time travel science fiction such as Bradbury’s “A Sound of Thunder.” The story works really well for interactive media and, while it is really engaging, it is not so overly complex as to detract the player from the gameplay itself.

What kind of hero is Colonel Michael Swift?

Matthew Karch: Swift is a reluctant hero. He is a man wronged who is bent on making things right. When he is thrust into a strange foreign world and is immediately targeted as enemy number one, he decides to turn the tables on his foe and go after him.

Read [Matthew Karch Interview]

Swift_hi-res

Team Xbox has conducted an interview with Matthew Karch. For those of you who are unfamilliar with who Matthew Karch is, he is the CEO of Saber Interactive, the company responsible for the upcoming Xbox 360 game, TimeShift:

Since our previous interview, a lot of new questions come to my mind. First, what can you tell us about the basic plot that serves as the game’s background?

Matthew Karch: In TimeShift, the player takes on the role of Michael Swift, a recently retired Colonel in the Air Force who has been recruited by the U.S. government to test two new time-control devices. Returning to the present after a brief visit to the past, Swift finds himself in a far different world than the one he left behind. Swift is now an enemy of the state and he must battle his way out of this new world and restore history to its rightful path. The game borrows ideas from time travel science fiction such as Bradbury’s “A Sound of Thunder.” The story works really well for interactive media and, while it is really engaging, it is not so overly complex as to detract the player from the gameplay itself.

What kind of hero is Colonel Michael Swift?

Matthew Karch: Swift is a reluctant hero. He is a man wronged who is bent on making things right. When he is thrust into a strange foreign world and is immediately targeted as enemy number one, he decides to turn the tables on his foe and go after him.

Read [Matthew Karch Interview]

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