iPhone game developed in 24 hours
Alex Schwartz of GTProductions had an interesting idea the other day – why not make an iPhone game in 24hours? Seemed like a pretty good challenge. And so, after gathering input from their readers, some more forum-posting, and hours of coding later, he and his team have stepped up and delivered. Introducing Super Ramen Bros, the iPhone game made in a day.
Alex Schwartz of GTProductions had an interesting idea the other day – why not make an iPhone game in 24hours? Seemed like a pretty good challenge. And so, after gathering input from their readers, some more forum-posting, and hours of coding later, he and his team have stepped up and delivered. Introducing Super Ramen Bros, the iPhone game made in a day.
The concept? Absurdity. Lucky for them, there was a lot of quality absurdity thrown around, and so the Super Ramen Bros came to be. Two packs of ramen are faced with the deadly fate of being scanned at a supermarket register, purchased, and subsequently eaten. Your job is to keep the ramen from getting sold.
The team will submit the game for App Store approval within the week, and it’s likely that we’ll this one up there after a bit.
Itedakimasu!
[via GTjuggler]