Iron Man producer blasts off with gameplay, customization, more

Iron Man producer blasts off with gameplay, customization, more - Image 1Justin Lambros, executive producer of Iron Man and vice president of Marvel Studios, took a breather from hours of game production to hint at what gamers could expect from the movie-game tie-in of the upcoming movie, Iron Man. Lambros answered a wealth of inquiries on the Iron Man video game (PC, Xbox 360, Wii, PlayStation 3, PSP, Nintendo DS), and aspects of gameplay, villain appearances, and customization were addressed.

Gameplay-wise, Iron Man fans and gamers were assured that the Iron Man will not be all about flying and shooting. Lambros explained that the game offers other options for defeating enemies, including a slew of strategic elements for the various enemies included in the game.

And speaking of enemies, villains appearances will include Whiplash, though the extra-terrestrial, legendary dragon Fin Fang Foom will probably not make the cut. Lambros reminded players that Iron Man will adopt the “movie world” (though probably still true to the comic books) of the character, so there are limits to what enemies they will consider for the game.

Storyline also ties in closely with the movie’s plot, though the developers may be plopping additional events and stories as game development ensues. Side quests and subplots are a integral part of the game’s core features, says Lambros, so players will have plenty to do in-game.

Aiding Tony Stark in his battles will be his own technologically superior weapons. It appears the developers will combine weapons from the movie and weapons from the comics to diversify Stark’s arsenal, even if some could make do with a Repulsor alone.

Perhaps to cleave the learning curve, a customization feature was added so the Iron Man armor could be tuned to players’ preferences. No exact details were mentioned, but it was hinted that adjustments could be made to “make the suit match the way [players] want to play the game.”

More developments on these as they roll in.

Iron Man producer blasts off with gameplay, customization, more - Image 1Justin Lambros, executive producer of Iron Man and vice president of Marvel Studios, took a breather from hours of game production to hint at what gamers could expect from the movie-game tie-in of the upcoming movie, Iron Man. Lambros answered a wealth of inquiries on the Iron Man video game (PC, Xbox 360, Wii, PlayStation 3, PSP, Nintendo DS), and aspects of gameplay, villain appearances, and customization were addressed.

Gameplay-wise, Iron Man fans and gamers were assured that the Iron Man will not be all about flying and shooting. Lambros explained that the game offers other options for defeating enemies, including a slew of strategic elements for the various enemies included in the game.

And speaking of enemies, villains appearances will include Whiplash, though the extra-terrestrial, legendary dragon Fin Fang Foom will probably not make the cut. Lambros reminded players that Iron Man will adopt the “movie world” (though probably still true to the comic books) of the character, so there are limits to what enemies they will consider for the game.

Storyline also ties in closely with the movie’s plot, though the developers may be plopping additional events and stories as game development ensues. Side quests and subplots are a integral part of the game’s core features, says Lambros, so players will have plenty to do in-game.

Aiding Tony Stark in his battles will be his own technologically superior weapons. It appears the developers will combine weapons from the movie and weapons from the comics to diversify Stark’s arsenal, even if some could make do with a Repulsor alone.

Perhaps to cleave the learning curve, a customization feature was added so the Iron Man armor could be tuned to players’ preferences. No exact details were mentioned, but it was hinted that adjustments could be made to “make the suit match the way [players] want to play the game.”

More developments on these as they roll in.

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