Itagaki: comparison between DS and PSP flawed

Itagaki Tomonobu - Image 1Being the two current handhelds in the gaming industry, most people cannot help but pit the PSP and DS against each other. Some even go so far as to bash either Sony or Nintendo’s handheld, while praising the other. However, Team Ninja‘s Tomonobu Itagaki of Dead or Alive fame is convinced that this kind of thinking is flawed.

He explained that what Sony aimed to do with the PSP is providing “toned-down” console-quality games, on the go. On the other hand, Nintendo attempted to provide an entirely new level of interactivity between the gamer and the game, which makes both handhelds entirely different from each other.

However, Itagaki finds some beef at the current Nintendo DS game line up:

So now that we are in this market where there are a glut of relatively low-budget games that are filling up the marketplace, the market may be ready for a more serious, more refined experience…They may be tired of all the “training” games, and looking for something more substantial. Or maybe not.

Certainly some interesting interview with the vocal Itagaki, who doesn’t hesitate to voice out his thoughts. The full transcript of the interview is coming up, so stay tuned!

Via Gamasutra

Itagaki Tomonobu - Image 1Being the two current handhelds in the gaming industry, most people cannot help but pit the PSP and DS against each other. Some even go so far as to bash either Sony or Nintendo’s handheld, while praising the other. However, Team Ninja‘s Tomonobu Itagaki of Dead or Alive fame is convinced that this kind of thinking is flawed.

He explained that what Sony aimed to do with the PSP is providing “toned-down” console-quality games, on the go. On the other hand, Nintendo attempted to provide an entirely new level of interactivity between the gamer and the game, which makes both handhelds entirely different from each other.

However, Itagaki finds some beef at the current Nintendo DS game line up:

So now that we are in this market where there are a glut of relatively low-budget games that are filling up the marketplace, the market may be ready for a more serious, more refined experience…They may be tired of all the “training” games, and looking for something more substantial. Or maybe not.

Certainly some interesting interview with the vocal Itagaki, who doesn’t hesitate to voice out his thoughts. The full transcript of the interview is coming up, so stay tuned!

Via Gamasutra

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