Itagaki talks DOA4 Demo and Other Stuff
We earlier reported about the Dead Or Alive 4 demo’s recent availability on the Marketplace. Many of you were asking why in the world it became available six months after the game was released. Well, to answer those inquiries is TeamNINJA’s very own, Tomonobu Itagaki who recently answered some inquiries about DOA4 and why now is the right time to come up with a demo.
Mr. Itagaki mentioned that the reason why they released the demo six months after the game came out is because they want to “let the bigger installed base try a game they may have overlooked in favor of newer titles”. TeamNINJA would like “as many potential players as possible to get their hands on the game and try it out.” He also mentioned that the demo will have two playable modes which are the versus and time-attack modes with both modes featuring single battle and tag battle.
When asked if TeamNINJA is considering any new downloads or add-on features for people who already own the game, the ever colorful Itagaki said that he and the team are completely focused on the DOAX2, therefore they don’t really have that much time to make more downloadable content. He also divulged that they have “not done anything to DOA4’s online code since the March update.”
If you are a frequent Xbox Live particpant, there is a chance that you have played with Itagaki himself. He admits that he still joins matches on Xbox Live incognito and that “it is a very valuable experience to be able to listen to players discussing the merits of various aspects of the game.” When asked if DOA4 would be his last fighting game, he seem to have changed his mind about it for he answered with a more hopeful – “at the moment, I am making several other games; after I have brought those to completion I will be more ready to talk about the future of Kasumi and company.”
We earlier reported about the Dead Or Alive 4 demo’s recent availability on the Marketplace. Many of you were asking why in the world it became available six months after the game was released. Well, to answer those inquiries is TeamNINJA’s very own, Tomonobu Itagaki who recently answered some inquiries about DOA4 and why now is the right time to come up with a demo.
Mr. Itagaki mentioned that the reason why they released the demo six months after the game came out is because they want to “let the bigger installed base try a game they may have overlooked in favor of newer titles”. TeamNINJA would like “as many potential players as possible to get their hands on the game and try it out.” He also mentioned that the demo will have two playable modes which are the versus and time-attack modes with both modes featuring single battle and tag battle.
When asked if TeamNINJA is considering any new downloads or add-on features for people who already own the game, the ever colorful Itagaki said that he and the team are completely focused on the DOAX2, therefore they don’t really have that much time to make more downloadable content. He also divulged that they have “not done anything to DOA4’s online code since the March update.”
If you are a frequent Xbox Live particpant, there is a chance that you have played with Itagaki himself. He admits that he still joins matches on Xbox Live incognito and that “it is a very valuable experience to be able to listen to players discussing the merits of various aspects of the game.” When asked if DOA4 would be his last fighting game, he seem to have changed his mind about it for he answered with a more hopeful – “at the moment, I am making several other games; after I have brought those to completion I will be more ready to talk about the future of Kasumi and company.”