It’s bug squishin’ time: minor update to DaedalusX64

Homebrew News - Daedalusx64 - 11/17/08 Minor Update - Image 1Fresh after the beta release, Kreationz has given a quick status update on the progress of the DaedalusX64 project, saying that the team is hard at work hunting bugs and improving the code. Of the more notable bugs found was the one that broke Mario Party and Harvest Moon. Details after the link.

Homebrew News - Daedalusx64 - 11/17/08 Minor Update - Image 1Fresh after the beta release, Kreationz has given a quick status update on the progress of the DaedalusX64 project, saying that the team is hard at work hunting bugs and improving the code.

Of the more notable bugs found was the one that broke Mario Party and Harvest Moon. Here’s the status update from Kreationz:

11/17/08

Well after taking the weekend off I got back to the code. I found the bug that broke Mario Party, Harvest Moon and possibly others. I made my Double Display List code optional and Mario Party and Harvest Moon now play with it off (It is what fixed 007 and South Park Rally, but broke these and possibly caused a TV out bug or two.)

In the past few days Chilly Willy has sped up the audio code, but this has caused bugs. He and howard0su are working on those bugs. (But as the 1.1 video show the audio code is faster.

howard0su is also working on the exit related bugs as well.

I’ve recently had a dynarec idea I’m running past the other coders to see if it’s feasible, but not sure yet. Also I’m working with Wally on various graphics related issues.

That’s it for today folks, we’ll keep you updated once we hear more from Kreationz and the rest of the DaedalusX64 team.

Via DaedalusX64

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