Iwata Satoru To Make Appearance at GDC

Iwata Satoru, Nintendo Japan President, has been officially confirmed to be making an appearance at this years Game Developers Conference at the San Jose Convention Center.

Several sources are hinting that he may be making a big announcement at the event concerning the Nintendo Revolution. Last year, at the same event, Iwata revealed that the system would be backwards compatible, as well as revealing the Zelda trailer. Click on the “Full Article” link below for the announcemnet info…. Iwata Satoru, Nintendo Japan President, has been officially confirmed to be making an appearance at this years Game Developers Conference at the San Jose Convention Center.

Several sources are hinting that he may be making a big announcement at the event concerning the Nintendo Revolution. Last year, at the same event, Iwata revealed that the system would be backwards compatible, as well as revealing the Zelda trailer. Click on the “Full Article” link below for the announcemnet info….

Platform Keynote: Disrupting Development

San Jose (U.S.A. – California)
Thursday, March 23 – 10:30am to 11:30am

Australian Times
Friday, March 24 – WA 2:30am, NT 4am, QLD 4:30am, SA 5am, ACT/NSW/TAS/VIC 5:30am

Satoru Iwata
President, Nintendo Co., Ltd.

This year will see the arrival of more new portable and home game systems, and outside attention remains predictably focused on technical specifications and processing muscle. This is not trivial; but also not newsworthy. After all, every new system is more powerful than its predecessor.

Developers know what drives the video game business. It is our work. We are the creators, the innovators, the entertainers. We understand that people who imagine things, even more than the people who engineer them, are the key to reaching players.

Unfortunately, the application of imagination is getting more and more difficult. Larger games require more hours, more manpower, and a lot more money. And as budgets rise, the appetite for risk falls.

As Nintendo has demonstrated with Nintendo DS, our goal is to expand the industry to new players—and to surprise existing players.

In Disrupting Development, Nintendo President Satoru Iwata will reveal the backstory of how a string of recent disruptive products from Nintendo—the Nintendo DS, the “brain-training” games, and Nintendo WiFi Connection—surprised the market. He will share his thoughts on the role the forthcoming Nintendo Revolution will play in the console world, and how he believes that, in the process, the possibilities for every game developer will be dramatically increased.

Biography

Satoru Iwata is the president of Nintendo Co., Ltd. He was born in 1959 in the Hokkaido Prefecture of Japan. He studied at and graduated from the Tokyo Institute of Technology University, where he majored in computer science. Shortly after graduating, Iwata joined HAL Laboratory, Inc. and in 1983 began coordinating the software production and development of Nintendo titles, such as the Kirby series. By 1993, he had become president of that company.

In 2000, Iwata moved to Nintendo Co., Ltd. as the head of the Corporate Planning Division, where he was responsible for Nintendo’s global corporate planning. In 2002, he was named president of Nintendo Co., Ltd.

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