Jeff Minter WIP XBLA title: GridRunner++

Jeff Minter WIP XBLA title: GridRunner++ - Image 1 Llamasoft founder Jeff Minter revealed on his personal blog that he is currently re-designing GridRunner++ to be released on Xbox 360’s Xbox Live Arcade service. The developer is not at all new to this especially with the recent appearance and relative success of Space Giraffe on XBLA.

GridRunner++ originally appeared on the official Llamasoft website as a shareware. It was then ported to Mac OS X and to a portable Java applet. The game is actually a scrolling shooter carrying the signature of Minter with its psychedelic visuals and references to sheep. Minter discussed:

I already have it running modified for the different aspect ratio and working off the x360 pad as opposed to the mouse, and I’m changing and extending the gameplay. It’ll be a much more involved game than the PC-only predecessor.

I’m getting all the gameplay working first then I’ll overhaul the graphics. We’ll likely go for algo generated 3D shapes rather than the hand-drawn sprites of the PC original.

The planned modifications, we have to admit, got some of us excited here at QJ.NET and we can’t wait to see GridRunner++ in its brilliant Xbox 360 iteration.

Via Jeff Minter LiveJournal

Jeff Minter WIP XBLA title: GridRunner++ - Image 1 Llamasoft founder Jeff Minter revealed on his personal blog that he is currently re-designing GridRunner++ to be released on Xbox 360’s Xbox Live Arcade service. The developer is not at all new to this especially with the recent appearance and relative success of Space Giraffe on XBLA.

GridRunner++ originally appeared on the official Llamasoft website as a shareware. It was then ported to Mac OS X and to a portable Java applet. The game is actually a scrolling shooter carrying the signature of Minter with its psychedelic visuals and references to sheep. Minter discussed:

I already have it running modified for the different aspect ratio and working off the x360 pad as opposed to the mouse, and I’m changing and extending the gameplay. It’ll be a much more involved game than the PC-only predecessor.

I’m getting all the gameplay working first then I’ll overhaul the graphics. We’ll likely go for algo generated 3D shapes rather than the hand-drawn sprites of the PC original.

The planned modifications, we have to admit, got some of us excited here at QJ.NET and we can’t wait to see GridRunner++ in its brilliant Xbox 360 iteration.

Via Jeff Minter LiveJournal

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