Llamasoft founder Jeff Minter revealed on his personal blog that he is currently re-designing GridRunner++ to be released on Xbox 360's Xbox Live Arcade service. The developer is not at all new to this especially with the recent appearance and relative success of Space Giraffe on XBLA.GridRunner++ originally appeared on the official Llamasoft website as a shareware. It was then ported to Mac OS X and to a portable Java applet. The game is actually a scrolling shooter carrying the signature of Minter with its psychedelic visuals and references to sheep. Minter discussed:
I already have it running modified for the different aspect ratio and working off the x360 pad as opposed to the mouse, and I'm changing and extending the gameplay. It'll be a much more involved game than the PC-only predecessor.
I'm getting all the gameplay working first then I'll overhaul the graphics. We'll likely go for algo generated 3D shapes rather than the hand-drawn sprites of the PC original.
The planned modifications, we have to admit, got some of us excited here at QJ.NET and we can't wait to see GridRunner++ in its brilliant Xbox 360 iteration.
Llamasoft founder Jeff Minter revealed on his personal blog that he is currently re-designing GridRunner++ to be released on Xbox 360's Xbox Live Arcade service. The developer is not at all new to this especially with the recent appearance and relative success of Space Giraffe on XBLA.GridRunner++ originally appeared on the official Llamasoft website as a shareware. It was then ported to Mac OS X and to a portable Java applet. The game is actually a scrolling shooter carrying the signature of Minter with its psychedelic visuals and references to sheep. Minter discussed:
I already have it running modified for the different aspect ratio and working off the x360 pad as opposed to the mouse, and I'm changing and extending the gameplay. It'll be a much more involved game than the PC-only predecessor.
I'm getting all the gameplay working first then I'll overhaul the graphics. We'll likely go for algo generated 3D shapes rather than the hand-drawn sprites of the PC original.
The planned modifications, we have to admit, got some of us excited here at QJ.NET and we can't wait to see GridRunner++ in its brilliant Xbox 360 iteration.
