John Carmack says Quake Arena to be released on the DS

John Carmack says Quake Arena to be released on the DS - Image 1John Carmack has gained the respect of the gaming community through his endeavors. Popularly known as the co-founder of id software and the lead programmer of the FPS games such as Wolfenstein 3D, Doom, and Quake, Carmack has been making waves on every system he’s developed for. Now he’s announced that Quake Arena will be heading to the Nintendo DS.

During his keynote speech at this year’s Quake Con he gave out some details about the said project, and it was regarding the control scheme of the game. He said that he is leaning towards more traditional methods meaning it would be more like Doom and less like Metroid Prime Hunters.

This blogger has found that the Metroid Prime Hunters control scheme was very intuitive provided you used a thumb strap/finger stylus. However, it got kind of messy when you had to keep employing a regular stylus to access the touch screen. This move to a simpler but more limited control scheme may actually work considering the fast and furious action that Quake Arena is known for. However, it might be difficult for players to track opponents on multi-tiered levels if the developers choose to go the route of no auto-aiming.

Via IGN

John Carmack says Quake Arena to be released on the DS - Image 1John Carmack has gained the respect of the gaming community through his endeavors. Popularly known as the co-founder of id software and the lead programmer of the FPS games such as Wolfenstein 3D, Doom, and Quake, Carmack has been making waves on every system he’s developed for. Now he’s announced that Quake Arena will be heading to the Nintendo DS.

During his keynote speech at this year’s Quake Con he gave out some details about the said project, and it was regarding the control scheme of the game. He said that he is leaning towards more traditional methods meaning it would be more like Doom and less like Metroid Prime Hunters.

This blogger has found that the Metroid Prime Hunters control scheme was very intuitive provided you used a thumb strap/finger stylus. However, it got kind of messy when you had to keep employing a regular stylus to access the touch screen. This move to a simpler but more limited control scheme may actually work considering the fast and furious action that Quake Arena is known for. However, it might be difficult for players to track opponents on multi-tiered levels if the developers choose to go the route of no auto-aiming.

Via IGN

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