Kane & Lynch: Dead Men developer talks about Fragile Alliance, online co-op in sequel
Eidos Interactive‘s Kane & Lynch: Dead Men for the PS3, Xbox 360, and PC offer something new to the FPS table – a unique online multiplayer mode called Fragile Alliance, where double-crosses and betrayals are not only allowed, but encouraged. Of course, this new innovation comes at a cost – no online co-op play, with only an offline split-screen mode for those who want to play together. Game Director Jens Peter Kurup explains why this is so, as well as the rationale between Fragile Alliance.
First, why Fragile Alliance? Why not something a bit more traditional, like deathmatch? Jens Peter Kurup explains that the team, right at the very beginning, didn’t see enough reason to do a deathmatch mode for Kane & Lynch. With the game being so soldier-like, a deathmatch mode really didn’t fit the overall theme. Add to that the fact that no one has ever tried to put the elements of betrayal and double-crossing down into a multiplayer mode before.
He also revealed more information about Fragile Alliance. The side playing the criminals only has 200 seconds to get in, grab the money and go – and this is with the side playing the authorities gunning to save all the loot from grubby criminal hands. This plays off to human nature: the more money you take, the more you’re at risk of getting shot down – or even better, betrayed. So players have to strike a balance between how much money you can safely carry as someone playing in the criminal side.
As for the lack of online co-op in Kane & Lynch: Dead Men, Jens Peter Kurup reasons that they really wanted to make the video game’s code good for what it offers now. If the team wanted online co-op to be in the game, they would’ve had to modify the code to such an extent that it wouldn’t be good at all the other modes (namely single player and online multiplayer). There’s also the deal with Lynch’s Psycho Mode and healing method working best only on offline co-op.
Well, while we can all mourn the loss of being able to play with a buddy online, it’s certainly good that the developers chose to focus on making a solid single-player mode, as well as an innovative style to play with groups of people online. Plus, Jens Peter Kurup himself said that online co-op would be fun in Kane & Lynch 2 – so that could be a hint for things to come. Updates as we get them, and you can check out the full interview at the Read link below.
Buy: [ Kane & Lynch: Dead Men (PC) ]
Buy: [ Kane & Lynch: Dead Men (Xbox 360) ]
Buy: [ Kane & Lynch: Dead Men (PS3) ]
Eidos Interactive‘s Kane & Lynch: Dead Men for the PS3, Xbox 360, and PC offer something new to the FPS table – a unique online multiplayer mode called Fragile Alliance, where double-crosses and betrayals are not only allowed, but encouraged. Of course, this new innovation comes at a cost – no online co-op play, with only an offline split-screen mode for those who want to play together. Game Director Jens Peter Kurup explains why this is so, as well as the rationale between Fragile Alliance.
First, why Fragile Alliance? Why not something a bit more traditional, like deathmatch? Jens Peter Kurup explains that the team, right at the very beginning, didn’t see enough reason to do a deathmatch mode for Kane & Lynch. With the game being so soldier-like, a deathmatch mode really didn’t fit the overall theme. Add to that the fact that no one has ever tried to put the elements of betrayal and double-crossing down into a multiplayer mode before.
He also revealed more information about Fragile Alliance. The side playing the criminals only has 200 seconds to get in, grab the money and go – and this is with the side playing the authorities gunning to save all the loot from grubby criminal hands. This plays off to human nature: the more money you take, the more you’re at risk of getting shot down – or even better, betrayed. So players have to strike a balance between how much money you can safely carry as someone playing in the criminal side.
As for the lack of online co-op in Kane & Lynch: Dead Men, Jens Peter Kurup reasons that they really wanted to make the video game’s code good for what it offers now. If the team wanted online co-op to be in the game, they would’ve had to modify the code to such an extent that it wouldn’t be good at all the other modes (namely single player and online multiplayer). There’s also the deal with Lynch’s Psycho Mode and healing method working best only on offline co-op.
Well, while we can all mourn the loss of being able to play with a buddy online, it’s certainly good that the developers chose to focus on making a solid single-player mode, as well as an innovative style to play with groups of people online. Plus, Jens Peter Kurup himself said that online co-op would be fun in Kane & Lynch 2 – so that could be a hint for things to come. Updates as we get them, and you can check out the full interview at the Read link below.
Buy: [ Kane & Lynch: Dead Men (PC) ]
Buy: [ Kane & Lynch: Dead Men (Xbox 360) ]
Buy: [ Kane & Lynch: Dead Men (PS3) ]