Keeping UEFA Champions League 2007 Real

Now that we have heard from Chris Coates and Matt Holme about the various developments in the UEFA Champions League franchise (for the PC, Xbox360, and the PSP), it’s now Matthew Prior’s turn to tell us the importance of capturing the spirit of the game. As Associate Producer to the game, Prior tells us more about the importance of visuals and authenticity in the creation of one of the most popular sports franchises translated to the console, the UEFA Champions League.

In this developers’ diary update, Prior expounds on four key developments in the game. These are:

  • Real Match Authenticity
  • Better In-Game Atmosphere
  • Emotional Game Play
  • The Ultimate Stage

According to Prior, the console sports the same look and feel of a broadcasted Champions League match. When matches start, you now have the swirling logo and that choir singing their chorus as the logo comes into full view. Commentators now talk about the weather and your starting line up as though they were still fresh out of their locker rooms or a previous match.

UEFA Champions League - Image 1 UEFA Champions League - Image 2 UEFA Champions League - Image 3 UEFA Champions League - Image 4 

In this game, they are trying to catch the atmosphere of a live match. Playing the game is much like catching a match on the TV on weekday evenings. Even the camera angles are similar to those featured in game replays. The game even boasts a virtual stage which they call the Ultimate Stage. It’s a state-of-the-art virtual stage that uses the logo of the UEFA Champions League as the roof.

Other than capturing the feeling of a broadcasted match, the game boasts a better in-game atmosphere as crowds now can chant a team’s anthem or even scream with fury at every foul committed. Yes, folks. You can now hear a stadium of Liverpool FC fans singing “You’ll Never Walk Alone.”

Another factor that heightens this experience is the expressive gameplay of players. Prior boasts that due to present technology, they can now make more expressive game plays for players. They used state of the art motion capture devices named PCAP that tried to get that perfect corner kick. Hence, for every pass and corner, you can hear the crowd’s excitement. If you scored a goal and started hugging your teammates, so will the crowd.

All of this sounds great for football fans.

However, would the better in-game atmosphere capture crowd hooliganism?

Would expressive game play mean giving head butts to your opponents? (Too bad Zidane won’t be available for play.)

Now that we have heard from Chris Coates and Matt Holme about the various developments in the UEFA Champions League franchise (for the PC, Xbox360, and the PSP), it’s now Matthew Prior’s turn to tell us the importance of capturing the spirit of the game. As Associate Producer to the game, Prior tells us more about the importance of visuals and authenticity in the creation of one of the most popular sports franchises translated to the console, the UEFA Champions League.

In this developers’ diary update, Prior expounds on four key developments in the game. These are:

  • Real Match Authenticity
  • Better In-Game Atmosphere
  • Emotional Game Play
  • The Ultimate Stage

According to Prior, the console sports the same look and feel of a broadcasted Champions League match. When matches start, you now have the swirling logo and that choir singing their chorus as the logo comes into full view. Commentators now talk about the weather and your starting line up as though they were still fresh out of their locker rooms or a previous match.

UEFA Champions League - Image 1 UEFA Champions League - Image 2 UEFA Champions League - Image 3 UEFA Champions League - Image 4 

In this game, they are trying to catch the atmosphere of a live match. Playing the game is much like catching a match on the TV on weekday evenings. Even the camera angles are similar to those featured in game replays. The game even boasts a virtual stage which they call the Ultimate Stage. It’s a state-of-the-art virtual stage that uses the logo of the UEFA Champions League as the roof.

Other than capturing the feeling of a broadcasted match, the game boasts a better in-game atmosphere as crowds now can chant a team’s anthem or even scream with fury at every foul committed. Yes, folks. You can now hear a stadium of Liverpool FC fans singing “You’ll Never Walk Alone.”

Another factor that heightens this experience is the expressive gameplay of players. Prior boasts that due to present technology, they can now make more expressive game plays for players. They used state of the art motion capture devices named PCAP that tried to get that perfect corner kick. Hence, for every pass and corner, you can hear the crowd’s excitement. If you scored a goal and started hugging your teammates, so will the crowd.

All of this sounds great for football fans.

However, would the better in-game atmosphere capture crowd hooliganism?

Would expressive game play mean giving head butts to your opponents? (Too bad Zidane won’t be available for play.)

Add a Comment

Your email address will not be published. Required fields are marked *